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If it's installed, can you provide the logs from around when the hazard zone fires?
I have a sector with some stations that is CONSTANTLY under pirate attack. Even with the mod, destroying 3 pirate ships sets the Hazard timer to 85 min. I can't play with this stupid mechanic. 85 min of a limited economy because of 3 small pirate ships? It makes no sense.
If not, then plan B will have to be to check against the entity's faction - which is easy enough in the Xsotan case, but for other factions (pirates, persecutors, bosses, etc.) things get trickier.
@maniac1168: the version on GitHub is still 0.2, so you can unsubscribe from the Workshop version and manually install the GitHub version (and then uninstall the GitHub version and re-subscribe to the Workshop version if/when that server updates to 0.3.x). Download: https://github.com/YellowApple/WarZoneTweaks/archive/refs/heads/master.zip
Logs successfully ignore large xsotan breeder. Victim is Xsotan.
Torpedoes ignored.
Fighters do not appear in the log. When the hazard zone is propped, there is no mention to what caused it and no signs of fighters involved.
When selecting a xsotan fighter, its indicated just like any normal fighter except its of the xsotan faction. I would not be surprised if it lacks the "is_xsotan" flag.
Also, weren't Xsotan carriers only introduced ever since the Into The Rift update? If so, then I would be willing to bet the fighters lack the "is_xsotan" flag,
I can provide a quick video of the logs while in the rift until the hazard zone is declared if you wish.
is there a way to roll the mod back to a previous version?
Can you post the logs from when those hazard zones popped? There should be a bunch of log entries like "WarZoneCheck: blah blah blah" whenever a ship or station is destroyed or boarded.