Sid Meier's Civilization V

Sid Meier's Civilization V

American Civil War Scenario
目前顯示第 1-2 項,共 2 項
更新:2015 年 2 月 26 日 @ 下午 11:18

Bugfix: Will automatically unload BNW, if installed.
Bugfix: Union Trait now correctly reports gold per policy adopted in Top Panel.

Balance: War Weariness is based on the duration of the war, and increases every 2 years.
Balance: Unhappiness thresholds for Revolt are reset to base game values.
Balance: Victory is based on controlling population, not land. This opens up new strategies (i.e. growing into victory).
Balance: Buildings are much less likely to be destroyed upon conquest.

Addition: Enemy opponent will periodically receive reinforcements in their capital.
Addition: When the Confederacy loses a city, Conscripts equal to the number of lost citizens spawn near the capital.

更新:2013 年 11 月 16 日 @ 上午 12:32