Sid Meier's Civilization V

Sid Meier's Civilization V

American Civil War Scenario
Näytetään 1–2 / 2
Päivitys: 26.2.2015 klo 23.18

Bugfix: Will automatically unload BNW, if installed.
Bugfix: Union Trait now correctly reports gold per policy adopted in Top Panel.

Balance: War Weariness is based on the duration of the war, and increases every 2 years.
Balance: Unhappiness thresholds for Revolt are reset to base game values.
Balance: Victory is based on controlling population, not land. This opens up new strategies (i.e. growing into victory).
Balance: Buildings are much less likely to be destroyed upon conquest.

Addition: Enemy opponent will periodically receive reinforcements in their capital.
Addition: When the Confederacy loses a city, Conscripts equal to the number of lost citizens spawn near the capital.

Päivitys: 16.11.2013 klo 0.32