Sid Meier's Civilization V

Sid Meier's Civilization V

American Civil War Scenario
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Update: 26 feb 2015 om 23:18

Bugfix: Will automatically unload BNW, if installed.
Bugfix: Union Trait now correctly reports gold per policy adopted in Top Panel.

Balance: War Weariness is based on the duration of the war, and increases every 2 years.
Balance: Unhappiness thresholds for Revolt are reset to base game values.
Balance: Victory is based on controlling population, not land. This opens up new strategies (i.e. growing into victory).
Balance: Buildings are much less likely to be destroyed upon conquest.

Addition: Enemy opponent will periodically receive reinforcements in their capital.
Addition: When the Confederacy loses a city, Conscripts equal to the number of lost citizens spawn near the capital.

Update: 16 nov 2013 om 0:32