Sid Meier's Civilization V

Sid Meier's Civilization V

American Civil War Scenario
Показване на 1 — 2 от 2 постъпления
Обновление: 26 февр. 2015 в 23:18

Bugfix: Will automatically unload BNW, if installed.
Bugfix: Union Trait now correctly reports gold per policy adopted in Top Panel.

Balance: War Weariness is based on the duration of the war, and increases every 2 years.
Balance: Unhappiness thresholds for Revolt are reset to base game values.
Balance: Victory is based on controlling population, not land. This opens up new strategies (i.e. growing into victory).
Balance: Buildings are much less likely to be destroyed upon conquest.

Addition: Enemy opponent will periodically receive reinforcements in their capital.
Addition: When the Confederacy loses a city, Conscripts equal to the number of lost citizens spawn near the capital.

Обновление: 16 ноем. 2013 в 0:32