Arma 3
O&T Expansion Eden
Viser 21-30 af 109 forekomster
< 1  2  3  4  5 ... 11 >
Opdatering: 17. jan. kl. 6:56

FIXED:
🛠 AK-12U was use "recoil_aks" recoil preset instand of rifle's own recoil "recoil_ak12u" preset - todoftticket

UPDATED:
⭮ workaround Removed speed of sound simulation for F/A-181 Black Wasp II exterior engine sounds to prevent bug when sound of engines appierd with ~20 sec delay. (To-201 Shikra and A-149 Gryphon unchanged - with bug)
⭮ experiment Assault rifles sounds sets now use custom preset of sound volume curve (from DayZ)
⭮ experiment Some explosions now use "LogReverse1Curve" volume сurve (like in DayZ), this "LogReverse1Curve" was not used at all in Arma 3

ADDED:
+ New 'rotationRandom' attribute to object Eden Editor 'transformation' attributes
+ Ability to set Hull Number via Eden Editor 'specific' attributes of F/A-181 Black Wasp II, To-201 Shikra and A-149 Gryphon
+ Ability for random Hull Number selection via Eden Editor 'specific' attribute
+ NATO version of Speedboat HMG
+ AAF version of Speedboat HMG
+ CSAT version of Speedboat Minigun
+ Unused grey camouflage of armed speedboats addet to "Edit Vehicle Appearance" menu

DELETED:
-

Opdatering: 15. jan. kl. 7:43

FIXED:
🛠 Wrong texture of Curtain object
🛠 Decontamination shower 'Center' sound was inaudible due config error https://feedback.bistudio.com/T188151
🛠 Missing translations of some Eden Editor placeable vests

UPDATED:
⭮ Curtain object 3D model was updated and now can be exported via Export to Terrain Builder

DELETED:
- Reverted due JSRS mod sounds overwrite: FIXED: Explosion of static, vehicle and underbarrel grenade launchers now use correct sounds. See https://feedback.bistudio.com/T186451

ADDED:
+

Opdatering: 2. jan. kl. 21:13

hotfix №1

FIXED:
🛠 Broken translation for some fatigues

UPDATED:
⭮ Other 3d model now use for chest rigs w/o hydrator so no extra shadow any more. Standalone hydrator (vests and backpacks) still produse 'front part of chest rig' shadow.

ADDED:
+

DELETED:
-

Opdatering: 2. jan. kl. 8:49

FIXED:
🛠 Vanilla warn MTP fatigues now use correct dirt uniform texture

UPDATED:
⭮ New uniform units added to Civilian Presence module collection

ADDED:
+ Recon Fatigues (Sage)
+ Heli Pilot Coveralls [LDF] (No Gloves)
+ Recon Fatigues (MTP, Weathered)
+ Worker Coveralls (Gloves)
+ Worker Coveralls (Digital, Gloves)
+ Worker Coveralls (Gray, Gloves)
+ Worker Coveralls (Black, Gloves)
+ Worker Coveralls (Orange, Gloves)
+ Rangemaster Belt (Black)
+ Rangemaster Belt (Coyote)
+ Rangemaster Belt (Khaki)
+ Rangemaster Belt (Woodland)
+ Rangemaster Belt (Snakeskin)
+ Slash Bandolier (Snakeskin)
+ Rangemaster Belt (Green Hex)
+ Rangemaster Belt (Tropic)
+ Sound Suppressor (9 mm, Long)
+ Sound Suppressor (.45 ACP, Long)
+ LBV Harness (Empty)
+ LBV Harness (Grey, Empty)
+ LBV Harness (Green Hex, Empty)
+ LBV Harness (Black, Empty)
+ LBV Grenadier Harness (Empty)
+ LBV Grenadier Harness (Grey, Empty)
+ LBV Grenadier Harness (Green Hex, Empty)
+ LBV Grenadier Harness (Black, Empty)
+ LBV Harness (Black)
+ Beret [LDF] (Green)
+ backpack Rangemaster Belt
+ backpack Rangemaster Belt (Black)
+ backpack Rangemaster Belt (Coyote)
+ backpack Rangemaster Belt (Khaki)
+ backpack Rangemaster Belt (Woodland)
+ backpack Rangemaster Belt (Snakeskin)
+ backpack Rangemaster Belt (Green Hex)
+ backpack Rangemaster Belt (Tropic)
+ Compact NVG (Black)
+ prop Old NVG (Black)
+ CTRG Laser Designator → (Laser Target Locator Module "LTLM") binocular with custom UI

DELETED:
-

Opdatering: 29. dec. 2024 kl. 6:52

FIXED:
🛠 Missing Eden Editor previews of Czech Veterans Day cavans
🛠 Missing 'alpha' materials for textures of some graffiti
🛠 Errors in Altis terminal airport translations

UPDATED:
⭮ Altis Airport terminal bench and Livoni sport bench moved to 'furniture' Eden Editor subcategory
⭮ Arma 3 Alpha paramil uniform (OPFOR's MP) now use correct injury materials on body, legs and arms still unsupport

ADDED:
+ Slash Bandolier (Woodland)
+ Slash Bandolier (Tropic)
+ US Plate Carrier Rig (Kerry, Green Hex)
+ US Plate Carrier Rig (Rudwell)
+ Titan AA Missile
+ Titan AA Missile (Cocked)
+ Titan AT Missile
+ Titan AT Missile (Cocked)
+ Titan AP Missile
+ Titan AP Missile (Cocked)
+ REIL (Yellow)
+ REIL (White)
+ REIL (Red)
+ REIL (Yellow, 3)
+ REIL (Red, 3)
+ REIL (White, 3)
+ Taxiway (Lamp, Red)
+ Taxiway (Lamp, Green)
+ Taxiway (Lamp, Yellow)
+ Runway Edgelight (Yellow)
+ Runway Edgelight (Blue)
+ Runway Edgelight (Yellow)
+ PAPI Light 1
+ PAPI Light 2
+ PAPI Light 3
+ PAPI Light 4
+ REIL (Yellow, 3, Short)
+ REIL (Red, 3, Short)
+ REIL (White, 3, Short)

DELETED:
-

Opdatering: 22. dec. 2024 kl. 5:53

FIXED:
🛠 Wrong icon for noPop diving goggles

ADDED:
+ Ghillie Suit (Full) [NATO]
+ Ghillie Suit (Full) [CSAT]
+ Ghillie Suit (Full) [AAF]
+ facewear Military headset
+ headgear Military headset
+ Checkbox in mission 'other' attributes that enabled global(i.e. hearable for other olayers) SFX (Hold Breath, bipod) from units that default disabled by game design
+ map marker Medicine (Hygieia Bowl)
+ Cap (SERO)
+ Cap (SERO, Headset)
+ Heli Pilot Helmet (No Visor) [NATO]
+ Heli Pilot Helmet (No Visor) [CSAT]
+ Heli Pilot Helmet (No Visor) [AAF]
+ vest Hydrator (Khaki)
+ vest Hydrator (Green)
+ vest Hydrator (Black)
+ vest Hydrator (Olive)
+ backpack Hydrator (Khaki)
+ backpack Hydrator (Green)
+ backpack Hydrator (Black)
+ backpack Hydrator (Olive)
+ unit insignia/patch Hygieia Bowl
+ Rebreather
+ Rebreather noPop
+ Wetsuit [CSAT] (Green)
+ story unit Scott Alsworth
+ Parade Uniform [US] (Scott Alsworth)
+ Chest Rig (Khaki, Light)
+ Chest Rig (Green, Light)
+ Chest Rig (Black, Light)
+ Military Cap (Black)

UPDATED:


DELETED:
-

Opdatering: 16. dec. 2024 kl. 4:58

FIXED:
🛠 Underbarrel shotgun of Promet rifle used mistakenly 6.5 shot sounds with 12 cal shot sounds
🛠 Underbarrel shotgun of Promet rifle missed echo sounds for urban area
🛠 Missed translation for disabled buoy
🛠 Incorrect Eden Editor subcategory for underwater bubbles effect-object (particles)

UPDATED:
⭮ This mod added Patrol caps and LDF helmets now present as Eden Editor placeable entities
⭮ Sick faces now has "Head_Sick" identity type
⭮ Function expEden_fnc_markerAttachToObject now can be enabled in Object's attributes, need enter marker variable name.
⭮ For units squad also available Attach Maker attribute, will be marked squad member, after death marker continue follow for next member
⭮ Effect objects (Smoke and Fire) now can be disabled by player via user action (like campfire), action hidden by default, unhide object to show (use: "_effectObject hideObject false;" or check Show Model attribute)
⭮ New syntax of deleteVehicle script command now in use

ADDED:
+ prop APR [NATO]
+ prop APR (No Filter) [NATO]
+ prop APR [CSAT] → switchable Mask and Filter textures in object attributes
+ Cap (Lyfe, Headset)
+ Cap (Malden Tours, Headset)
+ Cap (White, Headset) [IDAP]
+ Cap (Orange, Headset) [IDAP]
+ Cap (Black, Headset) [IDAP]
+ Booniehat → low quality clipping headgear item
+ Faces infected with the Atrox malaria super-strain (custom texture materials used so no need damage unit to ulceration will visible) → the same way bodies still in WIP
+ Rebreather [AAF] noPop
+ Rebreather [CSAT] noPop
+ Rebreather [NATO] noPop
+ Attach Maker attribute to Unit and Vehicle
+ Chemlight (Blue, No Light)
+ Chemlight (Green, No Light)
+ Chemlight (Red, No Light)
+ Chemlight (Yellow, No Light)
+ Chemlight (Yellow, No Light)
+ backpack Self-Contained Breathing Apparatus 1 → hose shown by default 1st variant (for raspirator mask)
+ backpack Self-Contained Breathing Apparatus 2 → hose shown by default 2nd variant (for regulator mask)
+ backpack Combination Unit Respirator 1 → (for raspirator mask)
+ backpack Combination Unit Respirator 2 → (for regulator mask)
+ facewear APR (No Filter) [NATO]
+ facewear APR (Black, No Filter) [CSAT]
+ facewear APR (Olive, No Filter) [CSAT]
+ facewear APR (Sand, No Filter) [CSAT]
+ Pipe Fence (4 m) noLC
+ Pipe Fence (8 m) noLC
+ Pipe Fence (Long) noLC
+ Sport Fence noLC
+ Medium Net Fence (4 m) noLC
+ Medium Net Fence (4 m, Destroyed) noLC
+ Medium Net Fence (8 m) noLC

DELETED:
- "Attach to" from marker style attributes
- Temp files



*noPop → assets with disabled animation, script and other same stuff. For rebreathers the mask will shown any time not underwater only. (noPop'd Diving Goggles were already added some time ago)
*noLC → (No Land Contact) assets with this prefix will not apply terrain angle after export to Terrain Builder

Opdatering: 28. nov. 2024 kl. 2:14

hotfix №3

FIXED:
🛠 To loud Air Condition and Electric Box sounds

UPDATED:
⭮ Added small freq randomizer to Rocket Launcher Pods shot sound to prevent glitch when 2 identical samples playing

ADDED:
+

DELETED:
-

Opdatering: 28. nov. 2024 kl. 1:05

hotfix №2

DELETED:
- Disabled 2d ambients on Statis Ships (temp, wip features)


FIXED:
🛠


UPDATED:



ADDED:
+

Opdatering: 24. nov. 2024 kl. 6:19

hotfix №1

DELETED:
- Disabled marker attachment to object function due errors


FIXED:
🛠


UPDATED:



ADDED:
+