Rivals of Aether
Shields & Grabs Mod
Показані результати 1–10 із 17
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Оновлено: 20 жовт. 2019 о 18:38

v3.51

- Don't you love it when you HALF-implement something?

Оновлено: 20 жовт. 2019 о 9:28

v3.5

- Fixed up grabbing to prevent ice bugs and lower regrab time
- Pummels increase amount of time held over time
- Optional air grabs are in the code now
- Fixed bugs mentioned in the comments

Оновлено: 18 жовт. 2019 о 16:23

v3.4

A lot of bugfixes related to multiple shield users.
Also made it easier to grab out of dashing.

Оновлено: 18 жовт. 2019 о 10:36

v3.3

Fixed rolling only happening when left or right was pressed when holding shield
Fixed grabbing not taunting when holding down, when I said in the description that it would

Оновлено: 16 жовт. 2019 о 13:03

v3.2

Fixed a bunch of bugs relating to animation.

Оновлено: 16 жовт. 2019 о 10:58

v3.1

Fixed some bugs

Оновлено: 16 жовт. 2019 о 9:44

v3.0

Added: Parrying (Rivals on shield drop is default, Ultimate is also implemented and can be turned on by custom characters), FX and SFX for shield up, down, parry, and hit, customizable FX and SFX on shield up, down, parry, and hit, customizable shield sprites, taunt to grab, toggle for taunt to grab.

Fixed: Invisibility when your shield breaks and you die

Оновлено: 11 жовт. 2019 о 11:59

v2.0

Added a version of auto balancing - now there won't be useless throws and overpowered throws.
Feel free to give feedback on this, I'm not sure what point is good for the balance.

Fixed a bug where enemies could react immediately after being thrown.

Оновлено: 11 жовт. 2019 о 11:31

v1.22

DON'T WORRY ABOUT IT, EVERYTHING'S FINE.

Оновлено: 11 жовт. 2019 о 11:27

v1.21

...fixed the problems my fix made.
Don' worry 'bout it.