Rivals of Aether

Rivals of Aether

Shields & Grabs Mod
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Mis à jour le : 20 oct. 2019 à 18h38

v3.51

- Don't you love it when you HALF-implement something?

Mis à jour le : 20 oct. 2019 à 9h28

v3.5

- Fixed up grabbing to prevent ice bugs and lower regrab time
- Pummels increase amount of time held over time
- Optional air grabs are in the code now
- Fixed bugs mentioned in the comments

Mis à jour le : 18 oct. 2019 à 16h23

v3.4

A lot of bugfixes related to multiple shield users.
Also made it easier to grab out of dashing.

Mis à jour le : 18 oct. 2019 à 10h36

v3.3

Fixed rolling only happening when left or right was pressed when holding shield
Fixed grabbing not taunting when holding down, when I said in the description that it would

Mis à jour le : 16 oct. 2019 à 13h03

v3.2

Fixed a bunch of bugs relating to animation.

Mis à jour le : 16 oct. 2019 à 10h58

v3.1

Fixed some bugs

Mis à jour le : 16 oct. 2019 à 9h44

v3.0

Added: Parrying (Rivals on shield drop is default, Ultimate is also implemented and can be turned on by custom characters), FX and SFX for shield up, down, parry, and hit, customizable FX and SFX on shield up, down, parry, and hit, customizable shield sprites, taunt to grab, toggle for taunt to grab.

Fixed: Invisibility when your shield breaks and you die

Mis à jour le : 11 oct. 2019 à 11h59

v2.0

Added a version of auto balancing - now there won't be useless throws and overpowered throws.
Feel free to give feedback on this, I'm not sure what point is good for the balance.

Fixed a bug where enemies could react immediately after being thrown.

Mis à jour le : 11 oct. 2019 à 11h31

v1.22

DON'T WORRY ABOUT IT, EVERYTHING'S FINE.

Mis à jour le : 11 oct. 2019 à 11h27

v1.21

...fixed the problems my fix made.
Don' worry 'bout it.