Rivals of Aether

Rivals of Aether

Shields & Grabs Mod
Exibindo entradas 1–10 de 17
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Atualização: 20/out./2019 às 18:38

v3.51

- Don't you love it when you HALF-implement something?

Atualização: 20/out./2019 às 9:28

v3.5

- Fixed up grabbing to prevent ice bugs and lower regrab time
- Pummels increase amount of time held over time
- Optional air grabs are in the code now
- Fixed bugs mentioned in the comments

Atualização: 18/out./2019 às 16:23

v3.4

A lot of bugfixes related to multiple shield users.
Also made it easier to grab out of dashing.

Atualização: 18/out./2019 às 10:36

v3.3

Fixed rolling only happening when left or right was pressed when holding shield
Fixed grabbing not taunting when holding down, when I said in the description that it would

Atualização: 16/out./2019 às 13:03

v3.2

Fixed a bunch of bugs relating to animation.

Atualização: 16/out./2019 às 10:58

v3.1

Fixed some bugs

Atualização: 16/out./2019 às 9:44

v3.0

Added: Parrying (Rivals on shield drop is default, Ultimate is also implemented and can be turned on by custom characters), FX and SFX for shield up, down, parry, and hit, customizable FX and SFX on shield up, down, parry, and hit, customizable shield sprites, taunt to grab, toggle for taunt to grab.

Fixed: Invisibility when your shield breaks and you die

Atualização: 11/out./2019 às 11:59

v2.0

Added a version of auto balancing - now there won't be useless throws and overpowered throws.
Feel free to give feedback on this, I'm not sure what point is good for the balance.

Fixed a bug where enemies could react immediately after being thrown.

Atualização: 11/out./2019 às 11:31

v1.22

DON'T WORRY ABOUT IT, EVERYTHING'S FINE.

Atualização: 11/out./2019 às 11:27

v1.21

...fixed the problems my fix made.
Don' worry 'bout it.