Rivals of Aether

Rivals of Aether

Shields & Grabs Mod
17개 중 1~10개 표시 중
< 1  2 >
업데이트: 2019년 10월 20일 @ 오후 6시 38분

v3.51

- Don't you love it when you HALF-implement something?

업데이트: 2019년 10월 20일 @ 오전 9시 28분

v3.5

- Fixed up grabbing to prevent ice bugs and lower regrab time
- Pummels increase amount of time held over time
- Optional air grabs are in the code now
- Fixed bugs mentioned in the comments

업데이트: 2019년 10월 18일 @ 오후 4시 23분

v3.4

A lot of bugfixes related to multiple shield users.
Also made it easier to grab out of dashing.

업데이트: 2019년 10월 18일 @ 오전 10시 36분

v3.3

Fixed rolling only happening when left or right was pressed when holding shield
Fixed grabbing not taunting when holding down, when I said in the description that it would

업데이트: 2019년 10월 16일 @ 오후 1시 03분

v3.2

Fixed a bunch of bugs relating to animation.

업데이트: 2019년 10월 16일 @ 오전 10시 58분

v3.1

Fixed some bugs

업데이트: 2019년 10월 16일 @ 오전 9시 44분

v3.0

Added: Parrying (Rivals on shield drop is default, Ultimate is also implemented and can be turned on by custom characters), FX and SFX for shield up, down, parry, and hit, customizable FX and SFX on shield up, down, parry, and hit, customizable shield sprites, taunt to grab, toggle for taunt to grab.

Fixed: Invisibility when your shield breaks and you die

업데이트: 2019년 10월 11일 @ 오전 11시 59분

v2.0

Added a version of auto balancing - now there won't be useless throws and overpowered throws.
Feel free to give feedback on this, I'm not sure what point is good for the balance.

Fixed a bug where enemies could react immediately after being thrown.

업데이트: 2019년 10월 11일 @ 오전 11시 31분

v1.22

DON'T WORRY ABOUT IT, EVERYTHING'S FINE.

업데이트: 2019년 10월 11일 @ 오전 11시 27분

v1.21

...fixed the problems my fix made.
Don' worry 'bout it.