Rivals of Aether

Rivals of Aether

Shields & Grabs Mod
Mostrando 1-10 de 17 aportaciones
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Actualización: 20 OCT 2019 a las 6:38 p. m.

v3.51

- Don't you love it when you HALF-implement something?

Actualización: 20 OCT 2019 a las 9:28 a. m.

v3.5

- Fixed up grabbing to prevent ice bugs and lower regrab time
- Pummels increase amount of time held over time
- Optional air grabs are in the code now
- Fixed bugs mentioned in the comments

Actualización: 18 OCT 2019 a las 4:23 p. m.

v3.4

A lot of bugfixes related to multiple shield users.
Also made it easier to grab out of dashing.

Actualización: 18 OCT 2019 a las 10:36 a. m.

v3.3

Fixed rolling only happening when left or right was pressed when holding shield
Fixed grabbing not taunting when holding down, when I said in the description that it would

Actualización: 16 OCT 2019 a las 1:03 p. m.

v3.2

Fixed a bunch of bugs relating to animation.

Actualización: 16 OCT 2019 a las 10:58 a. m.

v3.1

Fixed some bugs

Actualización: 16 OCT 2019 a las 9:44 a. m.

v3.0

Added: Parrying (Rivals on shield drop is default, Ultimate is also implemented and can be turned on by custom characters), FX and SFX for shield up, down, parry, and hit, customizable FX and SFX on shield up, down, parry, and hit, customizable shield sprites, taunt to grab, toggle for taunt to grab.

Fixed: Invisibility when your shield breaks and you die

Actualización: 11 OCT 2019 a las 11:59 a. m.

v2.0

Added a version of auto balancing - now there won't be useless throws and overpowered throws.
Feel free to give feedback on this, I'm not sure what point is good for the balance.

Fixed a bug where enemies could react immediately after being thrown.

Actualización: 11 OCT 2019 a las 11:31 a. m.

v1.22

DON'T WORRY ABOUT IT, EVERYTHING'S FINE.

Actualización: 11 OCT 2019 a las 11:27 a. m.

v1.21

...fixed the problems my fix made.
Don' worry 'bout it.