RimWorld
Dynamic Diplomacy
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Actualización: 27 FEB 2020 a las 15:04

[Auto-generated text]: Update on 2/27/2020 6:04:14 PM.

Actualización: 26 FEB 2020 a las 19:08

Added settlementWeight > 0 condition to several other checks (prevents conflict with Empire mod)

Actualización: 26 FEB 2020 a las 14:41

Change in distance-based conquest algorithm (Thanks to Radiant Dawn for idea):

The algorithm first selects attacking settlement, then iterates through every other eligible attack candidate to classify them into 5 groups: 0~30 tiles away, 30~60 tiles away, 60~90 tiles away, 90~120 tiles away, 120~150 tiles away.
When the first group is not empty, random settlement within first group is chosen. If first group is empty, repeat the process with second group et cetera.
If all five group is empty, conquest event fails.

Actualización: 18 FEB 2020 a las 22:44

1.1 Compatibility.
Adjusted distance-based conquest algorithm that attack target search increments by 30, 60, 90 ... 150 tiles instead of 10, 20, 30 ... 300 tiles.

Actualización: 24 ENE 2020 a las 6:10

emergency revert

Actualización: 23 ENE 2020 a las 20:47

Adjusted distance-based conquest algorithm that attack target search increments by 30, 60, 90 ... 150 tiles instead of 10, 20, 30 ... 300 tiles.

Actualización: 9 ENE 2020 a las 22:15

In order to remove crazy outliers where event frequency deviated significantly, altered event trigger mechanism from SingleMTB to OnOffCycle. Relationship change event triggers 2~4 times a year; conquest event triggers 3~5 times a year.

Actualización: 27 DIC 2019 a las 15:55

Implemented optional distance-based conquest.

Actualización: 27 DIC 2019 a las 15:52

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Actualización: 11 DIC 2019 a las 4:13

Restoring some elements from future patch:
- Added Brazilian Portuguese translation by Roliçonho.
- Event frequency is 20 days for relationship change, 15 days for conquest.