Garry's Mod
[VJ] Lethal Necrotics Reanimated: Counter-Strike: Source
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Actualización: 5 FEB 2020 a las 7:27 p. m.

None Provided

Actualización: 29 ENE 2020 a las 1:56 a. m.

None Provided

Actualización: 12 ENE 2020 a las 7:23 p. m.

None Provided

Actualización: 31 DIC 2019 a las 6:50 p. m.

None Provided

Actualización: 11 NOV 2019 a las 12:17 p. m.

None Provided

Actualización: 10 NOV 2019 a las 11:26 a. m.

Improved Ragdoll physics.

Actualización: 9 NOV 2019 a las 4:31 p. m.

Minor Patch:
- Added some NMRiH anims
- Flinching
- Crawling anims (Coming soon for NPCs)
- Infection rise anim (Coming soon for NPCs)
- Some improvements on Death anims

Actualización: 9 NOV 2019 a las 4:18 p. m.

None Provided

Actualización: 1 NOV 2019 a las 4:45 a. m.

Happy Late Halloween!
I know this update was supposed to be released on Halloween, but I was super busy and tired, but here you go anyways, I won't spoil anything new that's in this, but it's a big one, please, enjoy. :)

Actualización: 8 OCT 2019 a las 5:19 p. m.

Major improvements on Infection System:
- Base Zombies will now spawn where the (S)NPC died on the spot.
- No longer get stuck in each other or that other stuff.
- VJ SNPCs' corpses will now despawn once killed/turned.
- (S)NPCs can now turn anywhere, regardless of distance from zombie.
This is a still WIP, need to figure how to make default NPCs' corpses disappear, same with CPT, Nextbot, etc.