Garry's Mod
[VJ Base] Crynosaurian SNPCs (w/ ragdolls)
กำลังแสดง 1-9 จาก 9 รายการ
อัปเดต: 9 มิ.ย. @ 9: 22am

-fixed tyrannosaurus playing the trot instead of walk when hunting

อัปเดต: 2 พ.ค. @ 7: 09am

-compatibility update
-added running footsteps for tyrannosaurus
-thescelosaurus now runs away when stuff gets close to it
-thescelosaurus footsteps changed to just having the triceratops's without the pitch shift, to be more accurate to the old youtube trailer.

อัปเดต: 12 พ.ค. 2024 @ 12: 47am

-Fixed sight distance compatibility issue, they should now work as they used to.

อัปเดต: 16 ก.ค. 2022 @ 4: 29am

General Changes:
-Melee attack/roaring animations now use gestures
-Added new idle animations
-Added trotting animations
-Added all other remaining animation files from the dinosaur trainer to the models

Tyrannosaurus changes:
-Now roars when damaged while "stalking"
-Added new attack animation
-Added turning animations
-Added tail turning animations when moving (they are a bit janky, might remove them later)
-Made the head turning range less weird-looking

Triceratops changes:
-higher turning speed and some adjustments to the melee hit sound pitches, that's it really...

อัปเดต: 1 พ.ย. 2021 @ 10: 09am

-All models are now 1.08 times bigger. Doesen't seem like much but it DOES make a difference.

อัปเดต: 22 พ.ย. 2020 @ 11: 18pm

forgot to update materials

อัปเดต: 22 พ.ย. 2020 @ 10: 54pm

Improved behavior.

Triceratops
-will now become aggro when damaged or when a potential threat gets too close
-will now be ignored by all other npcs unless aggro
-5X reduced sight distance

Tyrannosaurus
-will now "stalk" it's prey before chasing it
-will start chasing when close or when damaged
-5X reduced sight distance

อัปเดต: 30 ส.ค. 2019 @ 10: 33am

- Triceratops no longer turns it's body towards the enemy when roaring

อัปเดต: 17 ส.ค. 2019 @ 1: 37pm