Garry's Mod
[VJ Base] Crynosaurian SNPCs (w/ ragdolls)
Visualizzazione di 1-9 elementi su 9
Aggiornamento: 9 giu, 9:22

-fixed tyrannosaurus playing the trot instead of walk when hunting

Aggiornamento: 2 mag, 7:09

-compatibility update
-added running footsteps for tyrannosaurus
-thescelosaurus now runs away when stuff gets close to it
-thescelosaurus footsteps changed to just having the triceratops's without the pitch shift, to be more accurate to the old youtube trailer.

Aggiornamento: 12 mag 2024, 0:47

-Fixed sight distance compatibility issue, they should now work as they used to.

Aggiornamento: 16 lug 2022, 4:29

General Changes:
-Melee attack/roaring animations now use gestures
-Added new idle animations
-Added trotting animations
-Added all other remaining animation files from the dinosaur trainer to the models

Tyrannosaurus changes:
-Now roars when damaged while "stalking"
-Added new attack animation
-Added turning animations
-Added tail turning animations when moving (they are a bit janky, might remove them later)
-Made the head turning range less weird-looking

Triceratops changes:
-higher turning speed and some adjustments to the melee hit sound pitches, that's it really...

Aggiornamento: 1 nov 2021, 10:09

-All models are now 1.08 times bigger. Doesen't seem like much but it DOES make a difference.

Aggiornamento: 22 nov 2020, 23:18

forgot to update materials

Aggiornamento: 22 nov 2020, 22:54

Improved behavior.

Triceratops
-will now become aggro when damaged or when a potential threat gets too close
-will now be ignored by all other npcs unless aggro
-5X reduced sight distance

Tyrannosaurus
-will now "stalk" it's prey before chasing it
-will start chasing when close or when damaged
-5X reduced sight distance

Aggiornamento: 30 ago 2019, 10:33

- Triceratops no longer turns it's body towards the enemy when roaring

Aggiornamento: 17 ago 2019, 13:37