Garry's Mod

Garry's Mod

[VJ Base] Crynosaurian SNPCs (w/ ragdolls)
Affichage des entrées 1-9 sur 9
Mis à jour le : 9 juin à 9h22

-fixed tyrannosaurus playing the trot instead of walk when hunting

Mis à jour le : 2 mai à 7h09

-compatibility update
-added running footsteps for tyrannosaurus
-thescelosaurus now runs away when stuff gets close to it
-thescelosaurus footsteps changed to just having the triceratops's without the pitch shift, to be more accurate to the old youtube trailer.

Mis à jour le : 12 mai 2024 à 0h47

-Fixed sight distance compatibility issue, they should now work as they used to.

Mis à jour le : 16 juil. 2022 à 4h29

General Changes:
-Melee attack/roaring animations now use gestures
-Added new idle animations
-Added trotting animations
-Added all other remaining animation files from the dinosaur trainer to the models

Tyrannosaurus changes:
-Now roars when damaged while "stalking"
-Added new attack animation
-Added turning animations
-Added tail turning animations when moving (they are a bit janky, might remove them later)
-Made the head turning range less weird-looking

Triceratops changes:
-higher turning speed and some adjustments to the melee hit sound pitches, that's it really...

Mis à jour le : 1 nov. 2021 à 10h09

-All models are now 1.08 times bigger. Doesen't seem like much but it DOES make a difference.

Mis à jour le : 22 nov. 2020 à 23h18

forgot to update materials

Mis à jour le : 22 nov. 2020 à 22h54

Improved behavior.

Triceratops
-will now become aggro when damaged or when a potential threat gets too close
-will now be ignored by all other npcs unless aggro
-5X reduced sight distance

Tyrannosaurus
-will now "stalk" it's prey before chasing it
-will start chasing when close or when damaged
-5X reduced sight distance

Mis à jour le : 30 aout 2019 à 10h33

- Triceratops no longer turns it's body towards the enemy when roaring

Mis à jour le : 17 aout 2019 à 13h37