Garry's Mod
[VJ Base] Crynosaurian SNPCs (w/ ragdolls)
9件中 1-9 を表示
更新: 6月9日 @ 9時22分

-fixed tyrannosaurus playing the trot instead of walk when hunting

更新: 5月2日 @ 7時09分

-compatibility update
-added running footsteps for tyrannosaurus
-thescelosaurus now runs away when stuff gets close to it
-thescelosaurus footsteps changed to just having the triceratops's without the pitch shift, to be more accurate to the old youtube trailer.

更新: 2024年5月12日 @ 0時47分

-Fixed sight distance compatibility issue, they should now work as they used to.

更新: 2022年7月16日 @ 4時29分

General Changes:
-Melee attack/roaring animations now use gestures
-Added new idle animations
-Added trotting animations
-Added all other remaining animation files from the dinosaur trainer to the models

Tyrannosaurus changes:
-Now roars when damaged while "stalking"
-Added new attack animation
-Added turning animations
-Added tail turning animations when moving (they are a bit janky, might remove them later)
-Made the head turning range less weird-looking

Triceratops changes:
-higher turning speed and some adjustments to the melee hit sound pitches, that's it really...

更新: 2021年11月1日 @ 10時09分

-All models are now 1.08 times bigger. Doesen't seem like much but it DOES make a difference.

更新: 2020年11月22日 @ 23時18分

forgot to update materials

更新: 2020年11月22日 @ 22時54分

Improved behavior.

Triceratops
-will now become aggro when damaged or when a potential threat gets too close
-will now be ignored by all other npcs unless aggro
-5X reduced sight distance

Tyrannosaurus
-will now "stalk" it's prey before chasing it
-will start chasing when close or when damaged
-5X reduced sight distance

更新: 2019年8月30日 @ 10時33分

- Triceratops no longer turns it's body towards the enemy when roaring

更新: 2019年8月17日 @ 13時37分