Arma 3
[MP]VTS4-0_co320_vts40_A3_beta35
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Update: 21 Jan, 2015 @ 8:02pm

-fix black icons

Update: 19 Jan, 2015 @ 6:08pm

B35 Out :
-fixed UI bugs
-fixed fastrope issue
-Improved fastrope render
-Improved vehicle lift render
-fixed & improved VTS revive system
-Improved vts_isStealableUniform option
-Updated UPSMON scripts by Azroul
-Update HC system to use the new method.
-Other fix for stuff BIS breaks

Update: 23 Apr, 2014 @ 7:45pm

-Fixed : GM object marker not at good position when spawning OBJECT type in 3D on dedicated.
-Improvement : GM Musics list are also build from mission CfgMusics now (useful when musics are integrated directly into mission)
-Improvement : Fast rope now give better visual feedback (thanks to Mach1muscle351)
-Fixed : Shop sometime unable to buy magazine having the same name class as a weapon
-Fixed : Movable object carried by soldiers doesn't arm vehicle anymore on contact
-Improvement : Client should not spawn in water anymore on initial launch with high network imprecision setting on the server
-Fixed : VTS Revive should not stuck anymore to revive player with 0 live left
-Improvement : Fix Swim Animation Bug now also Fix FreeFall Animation Bug
-Improvement : Spawning manned Plane/Helicopter in 3D will not spawn them flying anymore (usefull for ready to take of plane / helico)
-Improvement : Leader of group with no order will not prone and stay in the empty anymore (with AI Smart Waypoint management)
-Change : Renamed VTS_IstransportVehicle script by VTS_isTransportTaxi
-Shop Improvement : Buying a weapon is now offering a magazine free of charge loaded in the weapon (if you have enough space in your inventory)
-Change class Improvement : Listing is now sorted by Alphabetical order
-Fixed : Delete sometime was not deleting correctly the crew of vehicle in certain situation
-Fixed : Vehicle Skill not read correctly on property panel in certain situation
-Fixed : Change class, removing backpack with scope = 1 even if parent backpack was available in the shop
-Improvement : Seek And Destroy order will now hunt nearby enemy indefinitely (with AI Smart Waypoint management)
-Improvement : Unit with no order or having a short patrol will now hold their initial position in combat (with AI Smart Waypoint management)
-Fixed : Issue with "populate with civilian" when no vehicle is know in the selected faction
-Improvement : "Populate with civilian" spawn 50% more NPC and moving NPC uped from 10% to 30% (Be carefull with big radius)
-Update : Updated UPSMON behavior script to lastest (thanks Azroul13)
-New feature : vts_IsNavigableCargoHalo which allow plane or chopper with navigable rear cargo to be used as static halo/para drop point. (Only work with vehicle you can walk inside)
-Shop New feature : "Import/Export Loadout", usefull to share gears setups, as text, outside of the game.
-Shop Improvement : Better detection of Uniform compatibility with the player
-Fixed : Shop giving backpack without removing the content of the backpack.
-Fixed : Terrain Thermal issue at night
-New feature : After Action Report, available for GMs. Allow to record part or all of the mission to replay it later (Playback are broadcasted to all connectect player, Export/Import are only functionnal with @iniDBI mod due to their large size).
-Added Zeus compatibility if detected on the installation.
-Improvement : GMs markers are now more dynamic and show up all spawned mission objects
-New feature : GMs can now change Wind strength
-Improvement : E and R keys can now be used to cycle through unit to spawn in 3D spawning
-Improvement : Added a confirmation to the "send player to base" to avoid miss click
-Improvement : Filtering object now is caching results for faster research with the same filter
-Fixed : GMs UI Help lines alignement

Update: 2 Mar, 2014 @ 4:48pm

-Improvement : Added Fast and Fastest speed on camera, 3d placement and 3d move (ALT or ALT+SHIFT)
-Improvement : Added slower speed for 3D placement and 3d move for lower angle rotation and height change (CTRL)
-Improvement : Headless client is now teleportable by GM
-Fixed : Some ammo box not correctly displayed in logistic spawning list
-Improvement : Logistic list doesn't show up backpack anymore (only crates)
-Improvement : Change class now use Shop items availability on player (ex: if a scope is unavailable in the shop using a class with a scope as default item will be removed)
-Improvement : Better name display for Units of the Change class menu
-Improvement : Param panel now only display 2 number after comma
-Improvement : GM spawn selector now also display class name (which can also be used for filtering)
-New Features : vts_isclue to give object meaning to players
-Improvement : Added more editor object in the Object selector spawner
-Improvement : Spawning objects in 3D should be more gentle for the surrounding environement
-Change : Spectator mode now only show units from the same side
-Improvement : Change GM object marker color to Yellow for better visibility
-Change : Logistic object also spawn a GM Marker
-Change : GM - Disabling Players marker also disable VTS Death message for GMs
-Improvement : "Weapon on back" now keep weapon on back, use "Weapon in Hand" to get it back.
-New features : vts_ShowObjectsOwner for GM to know multiplayer ownership of mission objects
-New function : vts_setbasepos to allow a base to be moved to an object or a position (usefull to move a base inside a building)
-New features : vts_IsMovable to enable logistic behavior on objects (that can be moved by players and loaded into vehicles)
-New function : vts_EnableGM to enable GM UI on any player mid-game
-Improvement : Updated command line examples to display usefull functions
-Change : Replaced order UPS ambush by UPS Hold Area

Update: 10 Feb, 2014 @ 4:28pm

-Fixed : Shop frenzy auto scrolling since A3 1.10 (at least ?)
-Fixed : Shop not showing correctly some custom item (was mixed with weapon attachements list)
-Fixed : Joining group via group manager will now let leader to associate team color correctly (Hopefully)
-Improvement : Group manager is now squad manager
-Improvement : Squad manager now allow player to join Fireteam (red,blue,green,yellow)
-Improvement : Squad manager ergonomic
-Fixed : Sometime a player would not join the correct team (hopefully)
-Fixed : VTS revive sometime would not let you revive body close to you because visible pos is too far away from real pos
-Improvement : Change default Terrain LOD to high to fix flying object (doesn't have much impact on performance btw)
-Change : Building & object marker shapes are now only displayed for GMs

Update: 2 Feb, 2014 @ 8:43am

-Added : Swim bugfix in the menu command 0 - 8 - 4 to fix the new swim animations stuck bug of Arma 3 1.10 patch
-Improvement : vts_isVIPtoCapture now have los check eye orientation to valid target moral lose
-Improvement : vts_isVIPtoCapture unit should flee lees often after surrendering
-Improvement : vts_isVIPtoCapture can now be neutralized in fist range
-Improvement : vts_isVIPtoCapture surrender condition more coherent now
-Shop Improvement : Weapons attachments has been moved to a new category : 'W. Items'
-Shop New feature : (GM only) Empty current list / Fill current list, that allow GMs to clean/fill the specificied category (ex : Remove all 'W. Items' of the shop if you want the player to only play with iron sight)
-Shop Improvement : Optimization for big listing
-Load/Save Change : The array of weapons unlock and count is now more nested for faster performance (make sure to convert old build if necessary).
-Load/Save change : Weapon unlocks now use ' instead of "" inside the string. That shouldn't affect you if you don't use equipment restriction, else you will have to update your saved data.
-Fixed : Autoscroll implemented in Arma 3 1.10 patch
-Improvement : Load & Save build performance with big shop change list.
-Added : Error message when client world differ from server world (to help tracking bad Server/Player installation)
-Improvement : Change class unit equipment is now linked to shop availability (IE : using a class with gear not in shop will have this gear stripped out)
-Added : Animals are now spawnable in the Object side
-Fixed : Copying Ally loadout making the Ally to put his weapon on his shoulder
-Fixed : VTS Revive, Dead medic player were still able to revive people close to their body
-Added : Ability to put weapon on shoulder 0 - 8 -

Update: 26 Jan, 2014 @ 7:03am

-Improvement : Increased the valid range of item type displayed by the shop to allow some addons items to be correctly displayed.
-Fixed : Some uniforms from a different side than the player (which then can't be equiped by the player) were still available in the shop
-Improvement : Unit init to be more efficient ran
-Changed : Init now use "_spawn" var instead of "vts_this" make sure you update your saved old mission build if you want to avoid any issue when loading them in this new version
-Fixed : Change class not displaying the good factions when using it as captive
-New feature : vts_isStealableUniform that allow to disguise as dead soldier and infiltrate enemy line (watch out to not blow your cover)
-New feature : vts_isVIPtoCapture that make fighting AIs able to surrender and be capturable by players if they put enough pressure on them.
-Improvement : Now only Explosive specialist have 100% of change of disarming an IED (other class have lower chance)
-Improvement : Buying Uniform in shop now transfer the items of your old uniform to your new one
-Improvement : Buying Vest in shop now transfer the items of your old vest to your new one
-Improvement : Buying Bag in shop now transfer the items of your old bag to your new one
-Improvement : Loading data on mission initialization should be faster
-Fixed : Creating objective for the OBJECT side is no more possible
-Fixed : UI popup error on Arma 3 1.10
-Improvement : Reactivated the crouch follow to VIP & Hostage since BIS fixed the animation transition on A3 1.10
-Fixed : Var error with Load & Save
-Improvement : Mission build loaded are now stored in the spawn history too
-Improvement : JIP bandwidth consumption

Update: 11 Jan, 2014 @ 4:08pm

-Improved : IED disarm range
-Improved : Static Object spawned with script doesn't create marker helper anymore

Update: 11 Jan, 2014 @ 4:07pm

Update: 11 Jan, 2014 @ 11:10am

-Fixed changelist