Arma 3
[MP]VTS4-0_co320_vts40_A3_beta35
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Update: 15 Dec, 2013 @ 8:41pm

B24:
-New feature : Module spawning (so you can enable special addons directly in the mission, like Xmed or Alive).
-Improved distance at which VIP / Hostage follow player to getin vehicle
-Captive / Invisble GM can now see player names
-Loggin as admin even if not in a GM slot now give GM interfaces.
-Improve GM UI to better display Spawn scripts.
-Added a black curtain during the Initialization.
-Show text feature now doesn't shown up on Dedicated / Headless client.
-Added a confirmation request on Mission Success / Fail action
-GM Kill logs now display distinction between killed by AI or PLAYER
-Added clean world buttons for Bodies / Items / Wrecks
-Moved "Point the map" button on the top left of the mini map for more clarity
-Hostage now use sit down animation to allow smoother transition to freedom and fix the locked surrender animation state
-Using "Game Basic respawn" as respawn mission parameter now also restore loadout on respawn.
-Fixed : 1.08 patch making the unit to move away when spawned without move order.
-Fixed : Men & Vehicle spawns to create an empty group
-Added support for additive custom spawn script : mods\custom_functions.sqf
-Added support for additive custom Command Line preset : mods\custom_precommandline.sqf
-Fixed : Skill info in the Property panel now doesn't show 1.0 when the unit skill can't be read (to avoid confusion on skill level when units are spawned outside of the VTS on dedicated server).
-New Shop feature : Server loadouts (modifiable only by GM connect as server Admin)
-Shop : Increase players Loadout capacity to 20
-Added new mission param for shops : "Loadouts unlimited and free to buy" which allow loadouts to be buy for free, even if the items are not in available in store.
-Updated spectator script by Ollem
-Fixed : AI Units going sometime all in the same building
-Native support for Task Force Radio mods with following params : no encryption between side's radio, no automatic long range radio on leader.
-Disabled : Taw_viewdistance addons Nograss option

Update: 1 Dec, 2013 @ 5:31pm

Update: 19 Nov, 2013 @ 8:17pm

Version B22:
-Optimized communication usage.
-Dead spectator now have a correct night-vision when dying.
-Disabled Clunky carry on shoulder animation when dragging a unconscious teammate.
-Fixed Music Play all conflict with Battleye.
-Fixed Payer to base conflict with Battleye.
-Fixed Remove NV conflict with Battleye.
-Unit/Group property now also allow to add NVG to units along removing them.
-Reduced map glitching when changing Brush size with Ctrl + Mouse wheel.
-New feature: Teleport on group leader from base.
-Improved Shop: Now able to read new method for compatible item listing.
-VTS Death message are now hidden if the Arma death message are activated (death message are still logged in the log)

Update: 12 Nov, 2013 @ 7:44pm

Beta21 version :
-Fixed Typed test not displayed correctly since the lastest stable patch.
-New attempt to fix the drowning on longly JIP process.
-Attempt to fix the sometime flying man under aircraft/helo.
-Added a command line history (arrow up & down) in the command line field (Command line historic is shared among GMs)
-Improved GMs interface tooltips with some shortcut tips.
-Improved Shop feedback on Saving & Loading loadout.
-Improved Shop performance a bit with a lot of weapons loaded.
-Added Shop tooltips
-Fixed an issue with HC client bugging when dying.
-Fixed a multiple Weather sync event on client.
-Optimized VTS AI Micro management.
-VTS friendly name is now hidden (even if On in mission params) if Arma difficulty allow friendly name by default, to avoid redundant friendly tag display.
-Increase players slot per side up to 80.
-Restructured Default Side squads to follow military standard organization.

Update: 2 Nov, 2013 @ 4:54pm

Update: 2 Nov, 2013 @ 4:43pm

Update: 2 Nov, 2013 @ 4:38pm

Update: 2 Nov, 2013 @ 4:37pm

Update: 2 Nov, 2013 @ 4:35pm

Update: 2 Nov, 2013 @ 4:27pm