Arma 3
[MP]VTS4-0_co320_vts40_A3_beta35
Showing 41-50 of 70 entries
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Update: 2 Nov, 2013 @ 3:08pm

Update: 2 Nov, 2013 @ 12:53pm

Update: 2 Nov, 2013 @ 12:52pm

Update: 2 Nov, 2013 @ 12:51pm

Update: 2 Nov, 2013 @ 12:49pm

-Fixed shop loadout issue when launcher have a missile in the tube
-Cleaned obsolete script
-Spawned vehicle in 3D shouldn't tend to stay hovering anymore
-Removed clunky "player > insertion" command (use "Group teleport" or "Players > base" instead).
-Updated Music playback network method.
-Updated Time method
-Updated Weather method (now instant on A3, to workaround BIS bugs)
-Removed all the obsolete triggers in the mission (performance improvement)
-Updated method to Finish mission on Success or Fail.
-Still trying to fix the drowning on connect

Update: 26 Oct, 2013 @ 9:14pm

Update: 26 Oct, 2013 @ 2:58pm

-Fixed data not loaded correctly on Dedicated environement with All players are GMs option ON

Update: 26 Oct, 2013 @ 1:52pm

-Added weapons name on Change Class UI
-Added "mods\on_spawn_script.sqf" to manipulate group spawned by GM
-Optimized spawn network requirement
-Headless client now automatically detected
-Empty Vehicles spawns and vehicle bought from shop now spawn with cargo clean of magazines and weapons
-"Not move" order now also change Behavior, Formation & Speed of groups (Easier to change behavior of static unit)
-Fixed a bug where JIP players could spawn dead
-Fixed listing undefined variable and other error related to undefined vars
-Fixed GM been visible for JIP players even when the GM set himself invisible
-Parachuted logitistics and vehicles have now the correct parachute
-Fixed a bug disallowing spawn on Dedicated server environment without HC.

Update: 20 Oct, 2013 @ 11:31am

-Added HC fps log
-Improved Spawn Handling & HC performance
-Fixed bug with display name of persistent loadout not showing correctly on non used slot
-Light effects modification now work like Musics modification (Select = GM Preview, All = Apply choice)
-Saving Loadout in shop also save naming change (rename function still there if you just want to rename loadout)
-Improved Shop UI
-Improved Change Class UI

Update: 14 Oct, 2013 @ 4:30pm

-UAV buy from shop are now fully functional (watch for enemy UAV behavior)
-Group should spawn directly with the good the good Azimuth
-Group with UAV should have working UAV now
-Changing group order to Nav between 2 points should now initialize the correct formation before reaching the first WP
-Optimized VTS functions
-Optimized Shop functions
-Optimized Revive funcitons
-Spawned Air Ammo now aim for the ground
-Improved IED explosion
-vts_generate_spawn_position at false should now put the respawn atop of building if found any on the marker pos
-Improved respawn position when respawn base on water