Arma 3
[MP]VTS4-0_co320_vts40_A3_beta35
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Update: 11 Jan, 2014 @ 9:49am

-Fixed : Property Panel not setting fuel correctly to not local vehicle
-Improvement : Sit on chair function is now dynamic and handle collision way better
-Fixed : 3D Displacement function bad loop when no target is found
-Improvement : 3D Displacement and 3D Bind are now more accurate on the selection
-Fixed : Variable error on composition spawning
-Improvement : Reduced bandwidth usage on spawned unit on long mission runtime
-Improvement : Save/Load now remove deleted object from the Save history (so you can delete and replace your object if you spawned it incorrectly)
-Fixed : Removed Copy from clipboard and Pase from clipboard button in the save & load windows on A3 version since it has been disabled in A3.
-Modified : Renamade mods\custom_init_script.sqf to mods\custom_init.sqf
-Modified : Moved Editable variable in mods\custom_init.sqf
-Improvement : added vts_HelicopterLiftWeightCheck in custom_init to disable Weight check on helicotoper lifting
-Improvement : Shop can now be set to show or hide weapon with pre-equiped items.
-New mission launch parameter : "Shops : Don't sell pre-equiped weapons" (Yes by default)
-Fixed : Spawned buildings causing damage to Host in Listen server environement

Update: 5 Jan, 2014 @ 8:08pm

-HotFix AI chasing you when in patrol building

Update: 5 Jan, 2014 @ 7:39pm

B27 UP changelog :
-Fixed : Param button to open the property panel, not selecting correctly the unit some time or unable to select player.
-Improvement : AI Skill attribution :
*Unit AI accuracy & aimspeed are now handled by VTS to avoid issue with custom difficulty profile
*AI min/max Shake & accuracy & aimspeed are now capped to avoid high skill unit to have too much precision
*AI skill formula attribution is now more coherent between low skilled AI and very high skilled AI
*Default starting VTS spawn skill is now set to 0.5 (was 0.3 before)
*Default VTS AI aiming precision set to "Medium - Trained Hand" (was Low before)
*New Default parameters with the new AI skill formula difficulty, is close to old default difficulty (skill 0.3 & Low Aim precision)

Update: 5 Jan, 2014 @ 11:59am

B26 version :
-Improvement : Vehicle gunners doesn't leave vehicles when immobilized
-Improvement : Increase accuracy of 3D spawning (should prevent some object to be badly positioned sometime with or without a load/save use)
-Fixed bug: (BIS bug actually) Spawned vehicle with commander had blind commander hence not engaging correctly
-Improvement : Fill cargo function now also add a gunner and a commander if they are missing of the vehicle (along with the driver)
-Fixed bug : Sometime spawned UAV could not have a correct logic crew
-Improvement : Fill road function doesn't call logic vehicle anymore to avoid last patch issue
-Improvement : Fill building function doesn't call logic vehicle anymore to avoid last patch issue
-Added : additive "custom_init_script.sqf" in the "mods" folder to increase ease of adding init script/addons to VTS
-Fixed : Obsolete message on taskhint
-Improvement : VTS loading progress also displayed on client now
-Improvemnet : vts_property_revive function now accept an optional target parameter (when used outside the Param property panel)
-New feature : Overcast is now separated from Rain (keep in mind Rain need a medium to high overcast to fall)
-Improvement : Fill Building function, units, will not leave buildings in combat as often
-Fixed : Following issue with Hostage & VIP from a different side than the player
-Fixed : Sometime reopening the CPU had the spawn selecting a different unit than the one displayed in the list, hence making spawn the wrong unit
-Improvement : Using the fill building function will now make the units patrol inside the building

Update: 5 Jan, 2014 @ 11:58am

Update: 29 Dec, 2013 @ 9:07am

-Shop update : ACRE and TFR radios are now better supported when bough from a Loadout
-Shop update : Improved loadout load / save functions
-New feature : 3D Attach (from 3D spawning or 3D Displacement)
-Improved spawn performance
-Fixed : Filter based on name instead of class name
-Fixed : 3D spawning overlap on Host/Player environnement
-Optimization : String functions used by filter and other stuff (thanks to Killzone Kid)
-Fixed : GM being visible again after Using "Take Control" while being invisible
-Helicopter Upgrade : Large transport helicopter can now lift object
-Helicopter Upgrade : Transport helicopter now have winch for rappelling down

Update: 15 Dec, 2013 @ 8:53pm

Update: 15 Dec, 2013 @ 8:47pm

Update: 15 Dec, 2013 @ 8:44pm

Update: 15 Dec, 2013 @ 8:43pm