Invisible, Inc.

Invisible, Inc.

Function Library
Viser 81–90 av 109 bidrag
< 1 ... 7  8  9  10  11 >
Oppdatering: 23. apr. 2020 @ 9.28

V1.28:
* Appended two color definitions for UI.

Oppdatering: 12. apr. 2020 @ 7.40

V1.27:
* Finishing move order will refresh all tiles.

Oppdatering: 23. mars 2020 @ 7.04

V1.26:
* Fixed a hilarious bug where melee attacks from being disguised performed in sight range of overwatching guard would be executed despite agent being incapacitated by the guard in the attempt.

Oppdatering: 22. mars 2020 @ 14.28

V1.25:
* Added support for behind-only melee weapons.
* Added support for agent-specific melee and ranged weapons.
* Fixed possible cases where melee attacks were permitted despite not meeting all criteria.
* Added tooltip for melee weapons that ignore armor.

Oppdatering: 22. mars 2020 @ 6.30

V1.24:
* Fixed that altering wall layout could break load/rewind system.

Oppdatering: 18. mars 2020 @ 12.23

V1.23:
* Fixed single-target lethal door traps not killing drones.
* Added support to changing program price.

Oppdatering: 16. mars 2020 @ 6.30

V1.22:
* Added code support for armor piercing and lethal damage to door traps.
* AOE Door Traps can now hit your own agents. Use with caution.
* Made Shock Trap behaviour on drones consistent between AOE and single-target Shock Traps.

Oppdatering: 4. mars 2020 @ 9.38

V1.21:
* Fixed GUI elements for Flail, Crossfeed and Power Uplink being absent.

Oppdatering: 26. jan. 2020 @ 4.05

V1.20:
- Fixed error in team select screen when Flavorful Agents is installed.

Oppdatering: 24. jan. 2020 @ 13.29

V1.19:
- Fixed error with New Corporate Tactics mod.
- Borrowed skill refresh code from Flavorful Agents in the team select screen, so it shows correct skill level if archive and on-file version of an agent differ in skills. Hope you don't mind PuppetSquid.