Invisible, Inc.

Invisible, Inc.

Function Library
Viser 71–80 av 109 bidrag
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Oppdatering: 16. sep. 2020 @ 11.14

V1.38:
* Compatibility with Endlessified Campaign mod.

Oppdatering: 10. sep. 2020 @ 4.29

V1.37:
* Updated shop_panel.lua file for better cross-mod compatibility, courtesy of Cyberboy2000.

Oppdatering: 8. aug. 2020 @ 8.17

V1.36:
* Fixed that non-blocking guards (Camera Drones, Null Drones, ect.) would ignore player controlled lethal laser grids and get themselves killed.

Oppdatering: 17. juli 2020 @ 8.53

V1.35:
* Added "TRG_UNIT_SPAWNED" trigger.

Oppdatering: 3. juli 2020 @ 3.47

V1.34:
* Fixed an error when Courier or Prisoner had been rescued.

Oppdatering: 2. juli 2020 @ 4.11

V1.33:
*Under-the-hood change to mission summary screen.

Oppdatering: 17. juni 2020 @ 5.50

V1.32:
* Added friendly fire trait support for area-of-effect shock traps. By default friendly fire is off.

Oppdatering: 26. mai 2020 @ 8.52

V1.31:
* Added generic functionality to change following parameters when agent uses an attack:
- AP
- Attack
- Temporary melee KO damage
- Permanent melee KO damage
- Temporary armor piercing
* Expanded Reload and Recharge abilities functionality to fully remove item cooldowns, or overfill ammo/charges.

Oppdatering: 19. mai 2020 @ 5.55

V1.30:
* Fixed being unable to use Security Hub (OMNI Mainframe), Detention Processor (Detention Centers), Research Security Terminal (OMNI Foundry) or Vault Processor (Vaults) in some cases where device had a Rubiks on it.

Oppdatering: 7. mai 2020 @ 7.57

V1.29:
* Added "FUNCLIB-ITEM-LOOTED" trigger.