Invisible, Inc.

Invisible, Inc.

Function Library
Viser 1–10 av 109 bidrag
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Oppdatering: 25. juli @ 13.13

V1.107:
* Fixed modded door-placeable items being rendered when tile they are on was hidden.

Oppdatering: 13. juli @ 5.45

V1.106:
* Implemented "agent_actions.shouldHudExecute"
* Extended maximum list of actions an item can have from 4 to 6 (when you click on an item in inventory).

Code provided by Qoala.bear

Oppdatering: 16. juni @ 5.56

V1.105:
* Using Lock Decoder will no longer cancel Ambush/Overwatch.
* When Lock Decoder is used from a tile adjacent to the door, agent will face towards the door (Lock Decoder Redux support).

Oppdatering: 19. mai @ 13.42

V1.104:
* Fixed using a Subdermal Power Bank augment (NIAA) not lowering the item cooldown.

Oppdatering: 29. apr. @ 3.47

V1.103:
* Added "TRG_PRE_AGENT_CONNECT" trigger, returns pc player as evData.
* Added "TRG_POST_AGENT_CONNECT" trigger, returns a table of spawned agents as evData.
* Added mission_util.PRE_AGENT_CONNECTION and mission_util.POST_AGENT_CONNECTION mission script hooks.

Oppdatering: 7. mai 2024 @ 4.23

V1.102:
* Fixed "sound radius circle" visual element disappearing when sound radius was not an integer value.

Oppdatering: 26. apr. 2024 @ 8.01

V1.101:
* Fixed recharging one charge instead of full when using Subdermal Power Bank while having Small Charge Pack in inventory.

Oppdatering: 17. des. 2023 @ 5.49

V1.100:
* Added support for "noDupes" trait for shops - if set to true, will stop duplicates from appearing in the shop.

Oppdatering: 19. nov. 2023 @ 14.56

V1.99:
* Fixed error when using "AI ACCESS" abilities to gain hash keys.

Oppdatering: 18. nov. 2023 @ 9.31

V1.98:
* Added return value for abilityutils.doReload and abilityutils.doRecharge.