Invisible, Inc.

Invisible, Inc.

Function Library
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Mis à jour le : 23 avr. 2020 à 9h28

V1.28:
* Appended two color definitions for UI.

Mis à jour le : 12 avr. 2020 à 7h40

V1.27:
* Finishing move order will refresh all tiles.

Mis à jour le : 23 mars 2020 à 7h04

V1.26:
* Fixed a hilarious bug where melee attacks from being disguised performed in sight range of overwatching guard would be executed despite agent being incapacitated by the guard in the attempt.

Mis à jour le : 22 mars 2020 à 14h28

V1.25:
* Added support for behind-only melee weapons.
* Added support for agent-specific melee and ranged weapons.
* Fixed possible cases where melee attacks were permitted despite not meeting all criteria.
* Added tooltip for melee weapons that ignore armor.

Mis à jour le : 22 mars 2020 à 6h30

V1.24:
* Fixed that altering wall layout could break load/rewind system.

Mis à jour le : 18 mars 2020 à 12h23

V1.23:
* Fixed single-target lethal door traps not killing drones.
* Added support to changing program price.

Mis à jour le : 16 mars 2020 à 6h30

V1.22:
* Added code support for armor piercing and lethal damage to door traps.
* AOE Door Traps can now hit your own agents. Use with caution.
* Made Shock Trap behaviour on drones consistent between AOE and single-target Shock Traps.

Mis à jour le : 4 mars 2020 à 9h38

V1.21:
* Fixed GUI elements for Flail, Crossfeed and Power Uplink being absent.

Mis à jour le : 26 janv. 2020 à 4h05

V1.20:
- Fixed error in team select screen when Flavorful Agents is installed.

Mis à jour le : 24 janv. 2020 à 13h29

V1.19:
- Fixed error with New Corporate Tactics mod.
- Borrowed skill refresh code from Flavorful Agents in the team select screen, so it shows correct skill level if archive and on-file version of an agent differ in skills. Hope you don't mind PuppetSquid.