Invisible, Inc.

Invisible, Inc.

Function Library
Se afișează 71-80 din 109 intrări
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Actualizare: 16 sept. 2020 @ 11:14

V1.38:
* Compatibility with Endlessified Campaign mod.

Actualizare: 10 sept. 2020 @ 4:29

V1.37:
* Updated shop_panel.lua file for better cross-mod compatibility, courtesy of Cyberboy2000.

Actualizare: 8 aug. 2020 @ 8:17

V1.36:
* Fixed that non-blocking guards (Camera Drones, Null Drones, ect.) would ignore player controlled lethal laser grids and get themselves killed.

Actualizare: 17 iul. 2020 @ 8:53

V1.35:
* Added "TRG_UNIT_SPAWNED" trigger.

Actualizare: 3 iul. 2020 @ 3:47

V1.34:
* Fixed an error when Courier or Prisoner had been rescued.

Actualizare: 2 iul. 2020 @ 4:11

V1.33:
*Under-the-hood change to mission summary screen.

Actualizare: 17 iun. 2020 @ 5:50

V1.32:
* Added friendly fire trait support for area-of-effect shock traps. By default friendly fire is off.

Actualizare: 26 mai 2020 @ 8:52

V1.31:
* Added generic functionality to change following parameters when agent uses an attack:
- AP
- Attack
- Temporary melee KO damage
- Permanent melee KO damage
- Temporary armor piercing
* Expanded Reload and Recharge abilities functionality to fully remove item cooldowns, or overfill ammo/charges.

Actualizare: 19 mai 2020 @ 5:55

V1.30:
* Fixed being unable to use Security Hub (OMNI Mainframe), Detention Processor (Detention Centers), Research Security Terminal (OMNI Foundry) or Vault Processor (Vaults) in some cases where device had a Rubiks on it.

Actualizare: 7 mai 2020 @ 7:57

V1.29:
* Added "FUNCLIB-ITEM-LOOTED" trigger.