Invisible, Inc.

Invisible, Inc.

Function Library
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Actualización: 16 SEP 2020 a las 11:14

V1.38:
* Compatibility with Endlessified Campaign mod.

Actualización: 10 SEP 2020 a las 4:29

V1.37:
* Updated shop_panel.lua file for better cross-mod compatibility, courtesy of Cyberboy2000.

Actualización: 8 AGO 2020 a las 8:17

V1.36:
* Fixed that non-blocking guards (Camera Drones, Null Drones, ect.) would ignore player controlled lethal laser grids and get themselves killed.

Actualización: 17 JUL 2020 a las 8:53

V1.35:
* Added "TRG_UNIT_SPAWNED" trigger.

Actualización: 3 JUL 2020 a las 3:47

V1.34:
* Fixed an error when Courier or Prisoner had been rescued.

Actualización: 2 JUL 2020 a las 4:11

V1.33:
*Under-the-hood change to mission summary screen.

Actualización: 17 JUN 2020 a las 5:50

V1.32:
* Added friendly fire trait support for area-of-effect shock traps. By default friendly fire is off.

Actualización: 26 MAY 2020 a las 8:52

V1.31:
* Added generic functionality to change following parameters when agent uses an attack:
- AP
- Attack
- Temporary melee KO damage
- Permanent melee KO damage
- Temporary armor piercing
* Expanded Reload and Recharge abilities functionality to fully remove item cooldowns, or overfill ammo/charges.

Actualización: 19 MAY 2020 a las 5:55

V1.30:
* Fixed being unable to use Security Hub (OMNI Mainframe), Detention Processor (Detention Centers), Research Security Terminal (OMNI Foundry) or Vault Processor (Vaults) in some cases where device had a Rubiks on it.

Actualización: 7 MAY 2020 a las 7:57

V1.29:
* Added "FUNCLIB-ITEM-LOOTED" trigger.