Invisible, Inc.

Invisible, Inc.

Function Library
Ergebnisse 41–50 von 109
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Update: 18. Feb. 2022 um 5:49

V1.67:
* Removed Opportunity Target sidemission reward code - this is moved to More Missions mod.
* Added workshop id to modinfo.

Update: 1. Feb. 2022 um 8:29

V1.66:
* Fixed that using a cooldown-less item previously affected by +cooldown debuff (such as Pulse Grenade from Advanced Guard Protocol mod) wouldn't spend any resources like ammo / charges / PWR on use.

Update: 23. Jan. 2022 um 8:07

V1.65:
* Fixed Reflect program from Programs Extended not reversing daemons when PWR stored was under 8, but Reflect was still valid for Active mode due to PWR cost reductions.

Update: 17. Jan. 2022 um 2:50

V1.64:
* Fixed disposable items not getting removed.

Update: 12. Jan. 2022 um 10:02

V1.63:
* Fixed combat tooltip wrongly displaying BLOCKED when using X-Ray guns.
* Added functionality for items to consume multiple units of ammo per use.

Update: 8. Jan. 2022 um 11:00

V1.62:
* Code changes for Sleep and Confusion (Programs Extended).

Update: 4. Jan. 2022 um 10:50

V1.61:
* Extended agency item limits system to mandatory nanofab items.

Update: 4. Jan. 2022 um 8:57

V1.60:
* Added functionality to limit shop item pool by agency current gear - if agency has enough of specified gear, shops won't sell that gear anymore.

Update: 4. Jan. 2022 um 8:13

--Bad upload--

Update: 30. Nov. 2021 um 5:29

V1.59:
* Fixed a nil error when ownerless mainframe device with a Null Zone finishes its reboot timer.