Left 4 Dead 2
Water
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Actualización: 5 OCT a las 22:28

$flashlighttint value all set to 0.01

Actualización: 4 FEB a las 7:50

Actualización: 7 ENE a las 11:12

Actualización: 26 OCT 2024 a las 17:12

Changed some sewer/dirty ish looking water to be more green. Fucked around with fog distance.

Actualización: 10 AGO 2023 a las 20:35

Added more underwater clarity. I forgot a few last time I tried to do that.

Added Bridge_Water, which I think is used for Tank Challenge. I'm not sure if it's used for official maps.

Actualización: 27 JUN 2023 a las 19:42

No Entity Reflection because it will SINK the entire fucking sun into the ground level.

As the Bauhaus said: The Sky's Gone Out

Actualización: 29 MAY 2023 a las 21:54

Actualización: 29 MAY 2023 a las 21:29

Added ruralwater_drainage_pretty, airport_water_lowend, and water_cheap_c6.

Changed flowmap for C5 waters to use those of C4, cause C5 water looked like ass on the surface.
Colors of C6 water is also adjusted to be closer to C4 water.

I honestly think Hard Rain waters look the best.

Actualización: 14 FEB 2023 a las 7:48

Made C5 waters less blue.

Made C5 waters have very transparent underwater fog.

Actualización: 16 NOV 2022 a las 20:06

Removed the entity reflection though $reflectskyboxonly 1 should have disabled it anyway. idk.