Left 4 Dead 2

Left 4 Dead 2

Water
正在显示第 11 - 19 项,共 19 项条目
< 1  >
更新于:2021 年 7 月 24 日 下午 11:15

Turns C3M4's finale part to have water color of something between the swamp and C4's very clear water. Is that how real water works? Probably not.

更新于:2020 年 10 月 25 日 下午 3:01

C2M1 fog color and $fogend changed to make the colors blend better.
Water looks a bit more turbid, but I think it looks better.

Adjusted $fogend for C14M2. The cut off looks abrupt, but since the beach is a plateau, it was the best I can do without revealing the cliff right under the safety net buoy.

更新于:2020 年 9 月 29 日 下午 8:11

Also updates the material: materials/lighthouse/water/light_house_shore.vmt

更新于:2019 年 5 月 30 日 下午 9:53

urban_river and C5 just a little darker

更新于:2019 年 5 月 30 日 下午 9:30

nerfed $refractamount to 0.22 from 0.5 [vanilla is 0.25]
nerfed the overall blueness of urban_river and C5's $refracttint, which is the clearer portion of water and also the $fogcolor, which is the "deep water."

Whoever it was on the comment was right on the river being too blue. The more I looked, the worse it looked.

更新于:2019 年 4 月 17 日 下午 8:01

fog color change for C4 and C5

更新于:2019 年 4 月 17 日 下午 1:36

fuck reflection

更新于:2019 年 4 月 17 日 上午 5:40

$reflectskyboxonly set to 0 on everything except for C2M1 and C5M1_flow.

更新于:2019 年 4 月 15 日 下午 8:00

Removed reflection again