Left 4 Dead 2
Water
กำลังแสดง 11-19 จาก 19 รายการ
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อัปเดต: 24 ก.ค. 2021 @ 11: 15pm

Turns C3M4's finale part to have water color of something between the swamp and C4's very clear water. Is that how real water works? Probably not.

อัปเดต: 25 ต.ค. 2020 @ 3: 01pm

C2M1 fog color and $fogend changed to make the colors blend better.
Water looks a bit more turbid, but I think it looks better.

Adjusted $fogend for C14M2. The cut off looks abrupt, but since the beach is a plateau, it was the best I can do without revealing the cliff right under the safety net buoy.

อัปเดต: 29 ก.ย. 2020 @ 8: 11pm

Also updates the material: materials/lighthouse/water/light_house_shore.vmt

อัปเดต: 30 พ.ค. 2019 @ 9: 53pm

urban_river and C5 just a little darker

อัปเดต: 30 พ.ค. 2019 @ 9: 30pm

nerfed $refractamount to 0.22 from 0.5 [vanilla is 0.25]
nerfed the overall blueness of urban_river and C5's $refracttint, which is the clearer portion of water and also the $fogcolor, which is the "deep water."

Whoever it was on the comment was right on the river being too blue. The more I looked, the worse it looked.

อัปเดต: 17 เม.ย. 2019 @ 8: 01pm

fog color change for C4 and C5

อัปเดต: 17 เม.ย. 2019 @ 1: 36pm

fuck reflection

อัปเดต: 17 เม.ย. 2019 @ 5: 40am

$reflectskyboxonly set to 0 on everything except for C2M1 and C5M1_flow.

อัปเดต: 15 เม.ย. 2019 @ 8: 00pm

Removed reflection again