Left 4 Dead 2
Water
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Actualización: 24 JUL 2021 a las 11:15 p. m.

Turns C3M4's finale part to have water color of something between the swamp and C4's very clear water. Is that how real water works? Probably not.

Actualización: 25 OCT 2020 a las 3:01 p. m.

C2M1 fog color and $fogend changed to make the colors blend better.
Water looks a bit more turbid, but I think it looks better.

Adjusted $fogend for C14M2. The cut off looks abrupt, but since the beach is a plateau, it was the best I can do without revealing the cliff right under the safety net buoy.

Actualización: 29 SEP 2020 a las 8:11 p. m.

Also updates the material: materials/lighthouse/water/light_house_shore.vmt

Actualización: 30 MAY 2019 a las 9:53 p. m.

urban_river and C5 just a little darker

Actualización: 30 MAY 2019 a las 9:30 p. m.

nerfed $refractamount to 0.22 from 0.5 [vanilla is 0.25]
nerfed the overall blueness of urban_river and C5's $refracttint, which is the clearer portion of water and also the $fogcolor, which is the "deep water."

Whoever it was on the comment was right on the river being too blue. The more I looked, the worse it looked.

Actualización: 17 ABR 2019 a las 8:01 p. m.

fog color change for C4 and C5

Actualización: 17 ABR 2019 a las 1:36 p. m.

fuck reflection

Actualización: 17 ABR 2019 a las 5:40 a. m.

$reflectskyboxonly set to 0 on everything except for C2M1 and C5M1_flow.

Actualización: 15 ABR 2019 a las 8:00 p. m.

Removed reflection again