Arma 3
Project injury Reaction (PiR)
Viser 131–140 av 164 bidrag
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Oppdatering: 31. des. 2019 @ 12.13

The first step of a big update.


  • Added 45 wound animations for the unit with the main weapon.
  • Fixed bleeding when a grenade explodes behind a wall.


Videos showing new features:

https://www.youtube.com/watch?v=8uC3lzi5gR4

Oppdatering: 7. des. 2019 @ 15.07

  • After injury, count of ammo in magazines does not change.

Oppdatering: 27. nov. 2019 @ 1.47

  • Fixed grenade loss of an underbarrel grenade launcher after a wound.
  • Little code optimization.

Oppdatering: 23. sep. 2019 @ 11.15

  • Disabled self-healing in water.

Oppdatering: 20. sep. 2019 @ 5.01

  • Minor bug fix in crawl reaction in multiplayer.

Oppdatering: 11. sep. 2019 @ 2.04

  • Minor fix in medic treatment animation.
  • Now the unit can not die from blood loss during treatment or drag by the player.

Oppdatering: 6. sep. 2019 @ 7.09

  • Fixed injured limbs.

Oppdatering: 30. aug. 2019 @ 11.34

  • Redesigned help AI behavior. (Now the nearest unit is helping the wounded)
  • Fixed AI medics.

Oppdatering: 18. aug. 2019 @ 15.10

  • Keys Updated.

Oppdatering: 13. aug. 2019 @ 6.30

  • Fixed AI medic help when bleeding is stopped.
  • Fixed loss of consciousness in the water.
  • Fixed compatibility with units from the Contact expansion.
  • Fixed compatibility with RHS last update.
  • Added compatibility to units with non-standard fraction. (for example, the mod now works with units in the arsenal)