Invisible, Inc.

Invisible, Inc.

Talkative Agents (+ Chatty Guards)
Visar 31–40 av 68 poster
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Uppdatering: 13 maj, 2020 @ 9:11

V.3.5:
- More guard banters and oneliners
- Included reference to The Lamp
- Added genny option to guarantee certain oneliners regardless of frequency settings
- Conway now has hostage rescue oneliners
- Fixed guard oneliners and banters occuring more frequently than intended

Uppdatering: 11 mar, 2020 @ 15:19

V.3.4
Fix for some triggers where an agent's profile anim and build weren't checked properly, resulting in empty portraits

Uppdatering: 10 mar, 2020 @ 13:46

V.3.3
End of mission comments by agents show up on the right instead of on the left, to avoid interfering with central's comments

Uppdatering: 16 feb, 2020 @ 4:00

Uppdatering: 16 feb, 2020 @ 3:47

V.3.2:
- Added option to customise how long oneliners are displayed (default is still 3 seconds for oneliners and 4 seconds for guard banters).

Uppdatering: 14 feb, 2020 @ 3:15

V.3.1:
- Fixed error when an agent dies and no other agent is alive to vocally mourn them
- Fixed missing init of local variable that somehow only rarely causes errors (?!)

Uppdatering: 13 jan, 2020 @ 4:27

Uppdatering: 13 jan, 2020 @ 2:23

Uppdatering: 13 jan, 2020 @ 2:23

V.3.0:
- Improved Honk oneliners
- New guard banters and oneliners (including by Linenpixel)
- New oneliner type used on Surrender (special ability from New Corporate Tactics mod by Dwargath )
- Conway (from Gunpoint) now has a full set of oneliners

Uppdatering: 5 dec, 2019 @ 15:16

V.2.9.7:
Fixed oneliners frequencyin omni2/mid_2
Updated the on injection/heal/stim oneliners to work with the new Permadeath update