Invisible, Inc.

Invisible, Inc.

Talkative Agents (+ Chatty Guards)
Visar 41–50 av 68 poster
< 1  2  3  4  5  6  7 >
Uppdatering: 18 nov, 2019 @ 13:22

V.2.9.6:
- Goose now correctly emits Honk sound during Final Words
- Goose now correctly emits Honk sound when mourning a dead agent

Uppdatering: 13 nov, 2019 @ 15:05

V.2.9.5:
- Fixed alerted overwatching guard liners
- Fixed enemy pin lines triggering when pinning dying agents (Permadeath)
- Fixed KO'd agents still having on-selection oneliners

Uppdatering: 4 nov, 2019 @ 16:40

V. 2.9.4
- Fixed *all* enemies having panicked civilian oneliners
- A few more guard banters (in the last update actually but :xushrug: )
- Added oneliners for Goose rescuing the Hostage
- Goose oneliners will now be accompanied by actual Honk sounds.

Uppdatering: 3 nov, 2019 @ 16:52

V. 2.9.3:
- Fixed empty "on-selected" strings for Mod Combo agents
- Civilians will no longer have normal calm oneliners when fleeing in panic
- Fleeing panicked oneliners added for civilians
- Added Goose oneliners

Uppdatering: 14 jun, 2019 @ 17:11

V.2.9.2*
Fixed bug related to the new 'on selected' oneliner that was screwing with RNG seed/rewinds.

Uppdatering: 9 jun, 2019 @ 13:00

V.2.9.1
- Added long overdue compatibility fix for Wireless Emitter Nerf
- More Draco lines
- Refined the way specific lines trigger up at Omni facilities
- For RNG purposes, can no longer have a line frequency greater than 1
- Added new oneliner frequency setting of 'always' that makes every line trigger at every opportunity

Uppdatering: 9 jun, 2019 @ 7:58

V.2.9:
- Added 0.75x banter frequency multiplier as an option, by request
- Added new type of oneliner for agents, triggering when you first select them
- Hunting guards can now have oneliners and banters too. (This is togglable in generation options.)
- More lines for drones
- Some more lines in general

Uppdatering: 4 jun, 2019 @ 7:41

V.2.8:
- Added lots of generic guard lines, several banters, and lines for drones, mostly written by members of the Invisible Inc Discord
- Removed guard reaction to getting taken down (for now) as it was working awkwardly
- Agents are ten times less likely to speak up during an Omni mission
- Fixed missing mount for mod icon

Uppdatering: 9 maj, 2019 @ 11:04

V.2.7:
Fixed guard banter happening between guards that were out of range of each other

Uppdatering: 25 apr, 2019 @ 8:18

V.2.6:
Some cosmetic issues fixed:
- Detention centers: removed awkward delay between an agent's rescued line and the rescuing agent's response
- Security dispatches: On rescuing the hostage, moved Central's "Polnet" line until after the rescuing agent's quip.