Invisible, Inc.

Invisible, Inc.

Talkative Agents (+ Chatty Guards)
Mostrando 31-40 de 68 aportaciones
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Actualización: 13 MAY 2020 a las 9:11

V.3.5:
- More guard banters and oneliners
- Included reference to The Lamp
- Added genny option to guarantee certain oneliners regardless of frequency settings
- Conway now has hostage rescue oneliners
- Fixed guard oneliners and banters occuring more frequently than intended

Actualización: 11 MAR 2020 a las 15:19

V.3.4
Fix for some triggers where an agent's profile anim and build weren't checked properly, resulting in empty portraits

Actualización: 10 MAR 2020 a las 13:46

V.3.3
End of mission comments by agents show up on the right instead of on the left, to avoid interfering with central's comments

Actualización: 16 FEB 2020 a las 4:00

Actualización: 16 FEB 2020 a las 3:47

V.3.2:
- Added option to customise how long oneliners are displayed (default is still 3 seconds for oneliners and 4 seconds for guard banters).

Actualización: 14 FEB 2020 a las 3:15

V.3.1:
- Fixed error when an agent dies and no other agent is alive to vocally mourn them
- Fixed missing init of local variable that somehow only rarely causes errors (?!)

Actualización: 13 ENE 2020 a las 4:27

Actualización: 13 ENE 2020 a las 2:23

Actualización: 13 ENE 2020 a las 2:23

V.3.0:
- Improved Honk oneliners
- New guard banters and oneliners (including by Linenpixel)
- New oneliner type used on Surrender (special ability from New Corporate Tactics mod by Dwargath )
- Conway (from Gunpoint) now has a full set of oneliners

Actualización: 5 DIC 2019 a las 15:16

V.2.9.7:
Fixed oneliners frequencyin omni2/mid_2
Updated the on injection/heal/stim oneliners to work with the new Permadeath update