Invisible, Inc.

Invisible, Inc.

Talkative Agents (+ Chatty Guards)
Visar 11–20 av 68 poster
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Uppdatering: 14 aug, 2022 @ 12:36

Uppdatering: 14 aug, 2022 @ 9:59

V.3.23:
- Big update! All of the vanilla agents' **mission start** and **final words** oneliners have been expanded with special ones specific to certain corporations, mission types, and even cities.
- Thank you to Invisible Inc. Discord members Burned_Cookie, Carni, Mobbstar, rainyzurich and especially Inkandamaranth for contributing
- If you want to contribute more oneliners (especially to modded agents), just get in touch or put them in #lore_zone on the II Discord

Uppdatering: 10 aug, 2022 @ 8:12

V.3.22:
- Typo fixes

Uppdatering: 24 jul, 2022 @ 17:29

V.3.21:
- "Ouch" oneliners will not trigger after Final Words, thus preserving the dramatic impact. Very important update.

Uppdatering: 18 jun, 2022 @ 14:46

V.3.20:
- Under the hood cleanup

Uppdatering: 31 mar, 2022 @ 14:01

V.3.19:
- Fixed bug with guard type check, brainless guards are now universally exempted from chatting
- Added oneliners for Swordbf (Transistor mod, requires newest Transistor update for graphics to show up)

Uppdatering: 13 mar, 2022 @ 10:40

V. 3.18:
- Fixed agent oneliners (in particular the 'when selected' lines) cancelling each other out when triggered in quick succession
- Peek oneliners are 50% less common
- More Missions assassination target won't behave like normal guard in oneliners anymore
- Probably other minor junk I can't remember

Uppdatering: 21 jan, 2022 @ 16:43

V.3.17:
- Got rid of some unnecessary generation options

Uppdatering: 28 nov, 2021 @ 17:34

- Added oneliners for the Refit Drone (More Missions mod)

Uppdatering: 27 nov, 2021 @ 22:06

V.3.16:
- Fixed some incorrect loot/mission success calculations for Tech Expo (MM)