Invisible, Inc.

Invisible, Inc.

Talkative Agents (+ Chatty Guards)
Wyświetlanie 11-20 z 68 pozycji
< 1  2  3  4  5  6  7 >
Aktualizacja: 14 sierpnia 2022 o godz. 12:36

Aktualizacja: 14 sierpnia 2022 o godz. 9:59

V.3.23:
- Big update! All of the vanilla agents' **mission start** and **final words** oneliners have been expanded with special ones specific to certain corporations, mission types, and even cities.
- Thank you to Invisible Inc. Discord members Burned_Cookie, Carni, Mobbstar, rainyzurich and especially Inkandamaranth for contributing
- If you want to contribute more oneliners (especially to modded agents), just get in touch or put them in #lore_zone on the II Discord

Aktualizacja: 10 sierpnia 2022 o godz. 8:12

V.3.22:
- Typo fixes

Aktualizacja: 24 lipca 2022 o godz. 17:29

V.3.21:
- "Ouch" oneliners will not trigger after Final Words, thus preserving the dramatic impact. Very important update.

Aktualizacja: 18 czerwca 2022 o godz. 14:46

V.3.20:
- Under the hood cleanup

Aktualizacja: 31 marca 2022 o godz. 14:01

V.3.19:
- Fixed bug with guard type check, brainless guards are now universally exempted from chatting
- Added oneliners for Swordbf (Transistor mod, requires newest Transistor update for graphics to show up)

Aktualizacja: 13 marca 2022 o godz. 10:40

V. 3.18:
- Fixed agent oneliners (in particular the 'when selected' lines) cancelling each other out when triggered in quick succession
- Peek oneliners are 50% less common
- More Missions assassination target won't behave like normal guard in oneliners anymore
- Probably other minor junk I can't remember

Aktualizacja: 21 stycznia 2022 o godz. 16:43

V.3.17:
- Got rid of some unnecessary generation options

Aktualizacja: 28 listopada 2021 o godz. 17:34

- Added oneliners for the Refit Drone (More Missions mod)

Aktualizacja: 27 listopada 2021 o godz. 22:06

V.3.16:
- Fixed some incorrect loot/mission success calculations for Tech Expo (MM)