Invisible, Inc.

Invisible, Inc.

Talkative Agents (+ Chatty Guards)
Mostrando 11-20 de 68 aportaciones
< 1  2  3  4  5  6  7 >
Actualización: 14 AGO 2022 a las 12:36

Actualización: 14 AGO 2022 a las 9:59

V.3.23:
- Big update! All of the vanilla agents' **mission start** and **final words** oneliners have been expanded with special ones specific to certain corporations, mission types, and even cities.
- Thank you to Invisible Inc. Discord members Burned_Cookie, Carni, Mobbstar, rainyzurich and especially Inkandamaranth for contributing
- If you want to contribute more oneliners (especially to modded agents), just get in touch or put them in #lore_zone on the II Discord

Actualización: 10 AGO 2022 a las 8:12

V.3.22:
- Typo fixes

Actualización: 24 JUL 2022 a las 17:29

V.3.21:
- "Ouch" oneliners will not trigger after Final Words, thus preserving the dramatic impact. Very important update.

Actualización: 18 JUN 2022 a las 14:46

V.3.20:
- Under the hood cleanup

Actualización: 31 MAR 2022 a las 14:01

V.3.19:
- Fixed bug with guard type check, brainless guards are now universally exempted from chatting
- Added oneliners for Swordbf (Transistor mod, requires newest Transistor update for graphics to show up)

Actualización: 13 MAR 2022 a las 10:40

V. 3.18:
- Fixed agent oneliners (in particular the 'when selected' lines) cancelling each other out when triggered in quick succession
- Peek oneliners are 50% less common
- More Missions assassination target won't behave like normal guard in oneliners anymore
- Probably other minor junk I can't remember

Actualización: 21 ENE 2022 a las 16:43

V.3.17:
- Got rid of some unnecessary generation options

Actualización: 28 NOV 2021 a las 17:34

- Added oneliners for the Refit Drone (More Missions mod)

Actualización: 27 NOV 2021 a las 22:06

V.3.16:
- Fixed some incorrect loot/mission success calculations for Tech Expo (MM)