Invisible, Inc.

Invisible, Inc.

Talkative Agents (+ Chatty Guards)
Affichage des entrées 11-20 sur 68
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Mis à jour le : 14 aout 2022 à 12h36

Mis à jour le : 14 aout 2022 à 9h59

V.3.23:
- Big update! All of the vanilla agents' **mission start** and **final words** oneliners have been expanded with special ones specific to certain corporations, mission types, and even cities.
- Thank you to Invisible Inc. Discord members Burned_Cookie, Carni, Mobbstar, rainyzurich and especially Inkandamaranth for contributing
- If you want to contribute more oneliners (especially to modded agents), just get in touch or put them in #lore_zone on the II Discord

Mis à jour le : 10 aout 2022 à 8h12

V.3.22:
- Typo fixes

Mis à jour le : 24 juil. 2022 à 17h29

V.3.21:
- "Ouch" oneliners will not trigger after Final Words, thus preserving the dramatic impact. Very important update.

Mis à jour le : 18 juin 2022 à 14h46

V.3.20:
- Under the hood cleanup

Mis à jour le : 31 mars 2022 à 14h01

V.3.19:
- Fixed bug with guard type check, brainless guards are now universally exempted from chatting
- Added oneliners for Swordbf (Transistor mod, requires newest Transistor update for graphics to show up)

Mis à jour le : 13 mars 2022 à 10h40

V. 3.18:
- Fixed agent oneliners (in particular the 'when selected' lines) cancelling each other out when triggered in quick succession
- Peek oneliners are 50% less common
- More Missions assassination target won't behave like normal guard in oneliners anymore
- Probably other minor junk I can't remember

Mis à jour le : 21 janv. 2022 à 16h43

V.3.17:
- Got rid of some unnecessary generation options

Mis à jour le : 28 nov. 2021 à 17h34

- Added oneliners for the Refit Drone (More Missions mod)

Mis à jour le : 27 nov. 2021 à 22h06

V.3.16:
- Fixed some incorrect loot/mission success calculations for Tech Expo (MM)