Stellaris

Stellaris

Living Space (legacy - 2.3)
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更新于:2019 年 2 月 26 日 上午 10:41

Fixed enforcer job info showing up on habitat capital buildings for gestalt empires.

更新于:2019 年 2 月 26 日 上午 10:36

Fixed administrator jobs showing up on habitat capitals for gestalt empires.

更新于:2019 年 2 月 26 日 上午 10:18

Updated orbital habitat capital buildings so they work better with the larger populations supported by the mod.

Note: Changes should not be considered as final. This is a stop-gap measure to keep things functioning for now. Eventually a third tier of buildings should be added, and the earlier buildings nerfed a bit.

更新于:2019 年 2 月 25 日 上午 8:17

Now override all of 00_strategic_resources_tech.txt so that rare resource techs can appear when colonizing the right kind of habitat. Previously gas & crystals worked fine, but motes did not. For now the full file override seems to be the only solution.

更新于:2019 年 2 月 24 日 上午 12:55

Asteroid habitats have random sizes, but were supposed to be weighted toward the middle of the range...

Now they are.

更新于:2019 年 2 月 23 日 下午 11:14

added ice asteroids to the habitable_structure definition

更新于:2019 年 2 月 23 日 下午 7:13

Fixed and re-uploaded the planet-fixing script.

更新于:2019 年 2 月 23 日 下午 6:25

reverted last change, more testing needed

更新于:2019 年 2 月 23 日 下午 5:05

Added bi-yearly event that checks for planets that might have gotten messed up for any reason, and are no longer a habitat planet type but still have the modifier - and removes the modifier from them.

更新于:2019 年 2 月 23 日 下午 4:44

Planetary habitats start with the colony_event flag now, which should prevent most colony events from firing on them.