Stellaris

Stellaris

Living Space (legacy - 2.3)
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Update: 26 feb 2019 om 10:41

Fixed enforcer job info showing up on habitat capital buildings for gestalt empires.

Update: 26 feb 2019 om 10:36

Fixed administrator jobs showing up on habitat capitals for gestalt empires.

Update: 26 feb 2019 om 10:18

Updated orbital habitat capital buildings so they work better with the larger populations supported by the mod.

Note: Changes should not be considered as final. This is a stop-gap measure to keep things functioning for now. Eventually a third tier of buildings should be added, and the earlier buildings nerfed a bit.

Update: 25 feb 2019 om 8:17

Now override all of 00_strategic_resources_tech.txt so that rare resource techs can appear when colonizing the right kind of habitat. Previously gas & crystals worked fine, but motes did not. For now the full file override seems to be the only solution.

Update: 24 feb 2019 om 0:55

Asteroid habitats have random sizes, but were supposed to be weighted toward the middle of the range...

Now they are.

Update: 23 feb 2019 om 23:14

added ice asteroids to the habitable_structure definition

Update: 23 feb 2019 om 19:13

Fixed and re-uploaded the planet-fixing script.

Update: 23 feb 2019 om 18:25

reverted last change, more testing needed

Update: 23 feb 2019 om 17:05

Added bi-yearly event that checks for planets that might have gotten messed up for any reason, and are no longer a habitat planet type but still have the modifier - and removes the modifier from them.

Update: 23 feb 2019 om 16:44

Planetary habitats start with the colony_event flag now, which should prevent most colony events from firing on them.