Stellaris
Living Space (legacy - 2.3)
Affichage des entrées 41-50 sur 63
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Mis à jour le : 26 févr. 2019 à 10h41

Fixed enforcer job info showing up on habitat capital buildings for gestalt empires.

Mis à jour le : 26 févr. 2019 à 10h36

Fixed administrator jobs showing up on habitat capitals for gestalt empires.

Mis à jour le : 26 févr. 2019 à 10h18

Updated orbital habitat capital buildings so they work better with the larger populations supported by the mod.

Note: Changes should not be considered as final. This is a stop-gap measure to keep things functioning for now. Eventually a third tier of buildings should be added, and the earlier buildings nerfed a bit.

Mis à jour le : 25 févr. 2019 à 8h17

Now override all of 00_strategic_resources_tech.txt so that rare resource techs can appear when colonizing the right kind of habitat. Previously gas & crystals worked fine, but motes did not. For now the full file override seems to be the only solution.

Mis à jour le : 24 févr. 2019 à 0h55

Asteroid habitats have random sizes, but were supposed to be weighted toward the middle of the range...

Now they are.

Mis à jour le : 23 févr. 2019 à 23h14

added ice asteroids to the habitable_structure definition

Mis à jour le : 23 févr. 2019 à 19h13

Fixed and re-uploaded the planet-fixing script.

Mis à jour le : 23 févr. 2019 à 18h25

reverted last change, more testing needed

Mis à jour le : 23 févr. 2019 à 17h05

Added bi-yearly event that checks for planets that might have gotten messed up for any reason, and are no longer a habitat planet type but still have the modifier - and removes the modifier from them.

Mis à jour le : 23 févr. 2019 à 16h44

Planetary habitats start with the colony_event flag now, which should prevent most colony events from firing on them.