Stellaris

Stellaris

Living Space (legacy - 2.3)
Viser 41–50 av 63 bidrag
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Oppdatering: 26. feb. 2019 @ 10.41

Fixed enforcer job info showing up on habitat capital buildings for gestalt empires.

Oppdatering: 26. feb. 2019 @ 10.36

Fixed administrator jobs showing up on habitat capitals for gestalt empires.

Oppdatering: 26. feb. 2019 @ 10.18

Updated orbital habitat capital buildings so they work better with the larger populations supported by the mod.

Note: Changes should not be considered as final. This is a stop-gap measure to keep things functioning for now. Eventually a third tier of buildings should be added, and the earlier buildings nerfed a bit.

Oppdatering: 25. feb. 2019 @ 8.17

Now override all of 00_strategic_resources_tech.txt so that rare resource techs can appear when colonizing the right kind of habitat. Previously gas & crystals worked fine, but motes did not. For now the full file override seems to be the only solution.

Oppdatering: 24. feb. 2019 @ 0.55

Asteroid habitats have random sizes, but were supposed to be weighted toward the middle of the range...

Now they are.

Oppdatering: 23. feb. 2019 @ 23.14

added ice asteroids to the habitable_structure definition

Oppdatering: 23. feb. 2019 @ 19.13

Fixed and re-uploaded the planet-fixing script.

Oppdatering: 23. feb. 2019 @ 18.25

reverted last change, more testing needed

Oppdatering: 23. feb. 2019 @ 17.05

Added bi-yearly event that checks for planets that might have gotten messed up for any reason, and are no longer a habitat planet type but still have the modifier - and removes the modifier from them.

Oppdatering: 23. feb. 2019 @ 16.44

Planetary habitats start with the colony_event flag now, which should prevent most colony events from firing on them.