Stellaris
Living Space (legacy - 2.3)
Mostrando 41-50 de 63 aportaciones
< 1  2  3  4  5  6  7 >
Actualización: 26 FEB 2019 a las 10:41 a. m.

Fixed enforcer job info showing up on habitat capital buildings for gestalt empires.

Actualización: 26 FEB 2019 a las 10:36 a. m.

Fixed administrator jobs showing up on habitat capitals for gestalt empires.

Actualización: 26 FEB 2019 a las 10:18 a. m.

Updated orbital habitat capital buildings so they work better with the larger populations supported by the mod.

Note: Changes should not be considered as final. This is a stop-gap measure to keep things functioning for now. Eventually a third tier of buildings should be added, and the earlier buildings nerfed a bit.

Actualización: 25 FEB 2019 a las 8:17 a. m.

Now override all of 00_strategic_resources_tech.txt so that rare resource techs can appear when colonizing the right kind of habitat. Previously gas & crystals worked fine, but motes did not. For now the full file override seems to be the only solution.

Actualización: 24 FEB 2019 a las 12:55 a. m.

Asteroid habitats have random sizes, but were supposed to be weighted toward the middle of the range...

Now they are.

Actualización: 23 FEB 2019 a las 11:14 p. m.

added ice asteroids to the habitable_structure definition

Actualización: 23 FEB 2019 a las 7:13 p. m.

Fixed and re-uploaded the planet-fixing script.

Actualización: 23 FEB 2019 a las 6:25 p. m.

reverted last change, more testing needed

Actualización: 23 FEB 2019 a las 5:05 p. m.

Added bi-yearly event that checks for planets that might have gotten messed up for any reason, and are no longer a habitat planet type but still have the modifier - and removes the modifier from them.

Actualización: 23 FEB 2019 a las 4:44 p. m.

Planetary habitats start with the colony_event flag now, which should prevent most colony events from firing on them.