The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

AIsaac
Näytetään 11–20 / 42
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Päivitys: 5.10.2021 klo 7.05

-fixed dumb repentance check
-fixed co-op characters being treated like co-op babies

Päivitys: 24.7.2021 klo 0.55

Päivitys: 23.6.2021 klo 0.53

fixed ai not recoginizing spiked rocks as a hazard

added option for ai to follow player1

Päivitys: 22.5.2021 klo 2.58

update for esau/strawman

Päivitys: 21.5.2021 klo 6.07

repentance update

Päivitys: 15.2.2019 klo 23.44

-added some pathfinding (work in progress)
-fixed bug where ai sometimes wouldn't try to avoid bombs
-fixed bug where ai would stay in room with a movable tnt barrel
(would chase it thinking its an enemy but not shoot at it)
-fixed bug where pathfinding would sometimes be triggered on room completion even though ai wasn't stuck and have it go off in a weird direction

Päivitys: 12.2.2019 klo 1.31

-added check so ai doesnt avoid dead entities that stick around instead of despawning (e.g. movable TNT barrels that have exploded)

Päivitys: 8.2.2019 klo 5.03

-added check so ai will ignore stoneys (since they dont do any damage)
-tweaked attack/chase code so ai shouldstay within shooting range of hosts/moving hosts with the skull down
-fixed bug where ai would sometimes get stuck in curse rooms
-fixed bug where ai would sometimes ignore enemies that are too far away

Päivitys: 6.2.2019 klo 4.09

-tweaked some greed mode related code
-curse room check now makes ai avoid curse room if it has been in there before, not just if on low health

Päivitys: 6.2.2019 klo 3.17

-added code for ai to press greed mode button (and avoid it when its spiky)
-added check to not make azazels range really short if he has brimstone
-added check for ai to take trapdoor to next floor in greed mode