The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

AIsaac
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Aggiornamento: 5 ott 2021, 7:05

-fixed dumb repentance check
-fixed co-op characters being treated like co-op babies

Aggiornamento: 24 lug 2021, 0:55

Aggiornamento: 23 giu 2021, 0:53

fixed ai not recoginizing spiked rocks as a hazard

added option for ai to follow player1

Aggiornamento: 22 mag 2021, 2:58

update for esau/strawman

Aggiornamento: 21 mag 2021, 6:07

repentance update

Aggiornamento: 15 feb 2019, 23:44

-added some pathfinding (work in progress)
-fixed bug where ai sometimes wouldn't try to avoid bombs
-fixed bug where ai would stay in room with a movable tnt barrel
(would chase it thinking its an enemy but not shoot at it)
-fixed bug where pathfinding would sometimes be triggered on room completion even though ai wasn't stuck and have it go off in a weird direction

Aggiornamento: 12 feb 2019, 1:31

-added check so ai doesnt avoid dead entities that stick around instead of despawning (e.g. movable TNT barrels that have exploded)

Aggiornamento: 8 feb 2019, 5:03

-added check so ai will ignore stoneys (since they dont do any damage)
-tweaked attack/chase code so ai shouldstay within shooting range of hosts/moving hosts with the skull down
-fixed bug where ai would sometimes get stuck in curse rooms
-fixed bug where ai would sometimes ignore enemies that are too far away

Aggiornamento: 6 feb 2019, 4:09

-tweaked some greed mode related code
-curse room check now makes ai avoid curse room if it has been in there before, not just if on low health

Aggiornamento: 6 feb 2019, 3:17

-added code for ai to press greed mode button (and avoid it when its spiky)
-added check to not make azazels range really short if he has brimstone
-added check for ai to take trapdoor to next floor in greed mode