The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

AIsaac
กำลังแสดง 11-20 จาก 42 รายการ
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อัปเดต: 5 ต.ค. 2021 @ 7: 05am

-fixed dumb repentance check
-fixed co-op characters being treated like co-op babies

อัปเดต: 24 ก.ค. 2021 @ 12: 55am

อัปเดต: 23 มิ.ย. 2021 @ 12: 53am

fixed ai not recoginizing spiked rocks as a hazard

added option for ai to follow player1

อัปเดต: 22 พ.ค. 2021 @ 2: 58am

update for esau/strawman

อัปเดต: 21 พ.ค. 2021 @ 6: 07am

repentance update

อัปเดต: 15 ก.พ. 2019 @ 11: 44pm

-added some pathfinding (work in progress)
-fixed bug where ai sometimes wouldn't try to avoid bombs
-fixed bug where ai would stay in room with a movable tnt barrel
(would chase it thinking its an enemy but not shoot at it)
-fixed bug where pathfinding would sometimes be triggered on room completion even though ai wasn't stuck and have it go off in a weird direction

อัปเดต: 12 ก.พ. 2019 @ 1: 31am

-added check so ai doesnt avoid dead entities that stick around instead of despawning (e.g. movable TNT barrels that have exploded)

อัปเดต: 8 ก.พ. 2019 @ 5: 03am

-added check so ai will ignore stoneys (since they dont do any damage)
-tweaked attack/chase code so ai shouldstay within shooting range of hosts/moving hosts with the skull down
-fixed bug where ai would sometimes get stuck in curse rooms
-fixed bug where ai would sometimes ignore enemies that are too far away

อัปเดต: 6 ก.พ. 2019 @ 4: 09am

-tweaked some greed mode related code
-curse room check now makes ai avoid curse room if it has been in there before, not just if on low health

อัปเดต: 6 ก.พ. 2019 @ 3: 17am

-added code for ai to press greed mode button (and avoid it when its spiky)
-added check to not make azazels range really short if he has brimstone
-added check for ai to take trapdoor to next floor in greed mode