The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

AIsaac
Näytetään 21–30 / 42
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Päivitys: 5.2.2019 klo 22.40

-set turrets and moving spikes that deactive on room clear to not be considered dangers if the room is clear
-added check for picking up trinkets
-added code to check for no/empty/old save file so it doesnt mess up the settings
-updated some variable settings so instead of just on or off they can also be set to player1 only

Päivitys: 5.2.2019 klo 5.32

-added check for ai to go to secret rooms first (if the door is open)
-adjust 'go around' function to help prevent accidental touching of avoided entities
-added code for ai to open paychests if it can
-fixed bug in door checking code that would cause it to sometimes skip doors it should enter
-added check for ai to go to libraries if it can
-added check for ai to bomb blue/purple fires
-added check for ai to go to mega satans room first (if the door is open)
-added code so ai doesn't just sit at the bottom of mega satans room waiting for something to happen

Päivitys: 4.2.2019 klo 18.57

-added check for ai to avoid picking up cards/pills if thats disabled or it already has one
-added check for ai to avoid picking up items if thats disabled
-added check for ai to not buy or take devil deals if get items is disabled
-bit more refactoring

Päivitys: 4.2.2019 klo 16.55

-added check for ai to stop trying to donate to a jammed machine
-added check so ai doesnt get hurt by shell game beggar spawning a fly
-added check so ai doesnt go through curse doors if low on health
-added check for ai to avoid trinkets and active items on pedestals if it already has one
-added check for if ai has no keys/bombs but has gold key/bomb
-bit of refactoring

Päivitys: 4.2.2019 klo 4.33

-added check for ai to try and enter crawlspaces
-added check for ai to go to black markets and to take the trapdoor once done
-added check so ai doesnt buy active items in the shop if using actives is disabled or it already has one
-added check so ai doesnt take devil deals for active items if using actives is disabled or it already has one
-added check to prevent ai from picking up or using the suicide king card
-added check for 'pay to play' coin pay doors
-added check for trying to buy red hearts/soul hearts/batteries at shop when theres no room

Päivitys: 3.2.2019 klo 21.16

-tweaked enemy chase/avoid code to help prevent ai staying diagonal to enemies
-tweaked avoid code to help with dodging diagonal shots and charging enemies
-tweaked fire chase code to reduce zig zagging
-set on/off spikes to not be considered dangerous when down
(instead of on room clear as sometimes they aren't button controlled)
-added code for ai to use/bomb beggars and machines
-added check for bombing sticky nickels
-added code for ai to go to arcade rooms if possible
-added code for ai to enter shops and buy items
-added code for ai to enter devil deal rooms and take items (if enough health)

Päivitys: 3.2.2019 klo 4.04

-removed old unnecessary code for dealing with incubus
-set popup spikes to not be counted as a danger if the room is cleared
(prevent ai from being stuck in the room after turning the spikes off)

Päivitys: 3.2.2019 klo 3.35

fixed bug where AIs would sometimes stop charging attacks early if there were multiple AIs running at once

Päivitys: 3.2.2019 klo 3.21

-added setting for player1 to be AI controlled
-fixed bug where one players movement input could occasionally be applied to the next ai character
-tweaked pickup chase code to help prevent 'zig-zagging'
-set ai to not use active item if the room is cleared
-fixed bug where ai would try to grab batteries when active charge is full

Päivitys: 2.2.2019 klo 21.47

-added check for the door to hush so ai doesnt get stuck in the floor
-adjusted enemy dodging to help prevent the ai from moving away from one enemy and running into another
-fixed ai trying to enter trapdoor after beating boss if trapdoor didn't spawn
(stops it getting stuck after beating 1 boss in void and XL floors)
-added code to help with dodging diagonally moving enemies/projectiles
-fixed bug where if a room had multiple buttons required to unlock it the ai would keep trying to press one and not go for the others
-teaked enemy chasing code to reduce 'zig zagging'
-added check for beds