The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

AIsaac
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更新: 2021年10月5日 @ 7時05分

-fixed dumb repentance check
-fixed co-op characters being treated like co-op babies

更新: 2021年7月24日 @ 0時55分

更新: 2021年6月23日 @ 0時53分

fixed ai not recoginizing spiked rocks as a hazard

added option for ai to follow player1

更新: 2021年5月22日 @ 2時58分

update for esau/strawman

更新: 2021年5月21日 @ 6時07分

repentance update

更新: 2019年2月15日 @ 23時44分

-added some pathfinding (work in progress)
-fixed bug where ai sometimes wouldn't try to avoid bombs
-fixed bug where ai would stay in room with a movable tnt barrel
(would chase it thinking its an enemy but not shoot at it)
-fixed bug where pathfinding would sometimes be triggered on room completion even though ai wasn't stuck and have it go off in a weird direction

更新: 2019年2月12日 @ 1時31分

-added check so ai doesnt avoid dead entities that stick around instead of despawning (e.g. movable TNT barrels that have exploded)

更新: 2019年2月8日 @ 5時03分

-added check so ai will ignore stoneys (since they dont do any damage)
-tweaked attack/chase code so ai shouldstay within shooting range of hosts/moving hosts with the skull down
-fixed bug where ai would sometimes get stuck in curse rooms
-fixed bug where ai would sometimes ignore enemies that are too far away

更新: 2019年2月6日 @ 4時09分

-tweaked some greed mode related code
-curse room check now makes ai avoid curse room if it has been in there before, not just if on low health

更新: 2019年2月6日 @ 3時17分

-added code for ai to press greed mode button (and avoid it when its spiky)
-added check to not make azazels range really short if he has brimstone
-added check for ai to take trapdoor to next floor in greed mode